... | ... | @@ -40,11 +40,12 @@ These options are universal and will work regardless of the mobtype. |
|
|
* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
|
|
|
* Also note that setting this to false stops the mob from being pushable by the player.
|
|
|
|
|
|
**Despawn: \[true/false\]**
|
|
|
**Despawn: \[true/false/chunk/persistent\]**
|
|
|
|
|
|
* Determines whether mobs will despawn if no players are nearby.
|
|
|
* Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
|
|
|
* Equivalent NBT-tag is "PersistenceRequired"
|
|
|
* CHUNK will despawn mobs when they enter an unloaded chunk, but not when players aren't nearby.
|
|
|
* Defaults to true.
|
|
|
|
|
|
**FollowRange: \[value\]**
|
... | ... | |