... | ... | @@ -25,7 +25,7 @@ These options are universal and will work regardless of the mobtype. |
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* Equivalent of the NBT-tag "CustomNameVisible"
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* Defaults to false.
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**AttackSpeed: \[number\]** (2.4)
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**AttackSpeed: \[number\]**
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* Sets the attack speed of the mob.
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* Defaults to vanilla attack speed for the respective mobs.
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... | ... | @@ -35,7 +35,7 @@ These options are universal and will work regardless of the mobtype. |
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* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
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* Defaults to false.
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**Collidable: \[true/false\]** (2.4)
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**Collidable: \[true/false\]**
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* Whether the mob has collision.
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* Defaults to true.
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... | ... | @@ -54,7 +54,7 @@ These options are universal and will work regardless of the mobtype. |
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* Also defines max range at which a target will aggro a player initially.
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* Defaults to standard respective minecraft follow range
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**Glowing: \[true/false\]** (2.4)
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**Glowing: \[true/false\]**
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* Whether the mob should permanently be glowing.
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* Defaults to false.
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... | ... | @@ -93,7 +93,7 @@ These options are universal and will work regardless of the mobtype. |
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* Most mobs default to movement speed of 0.2
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* Values above 1 tend to make the mob difficult / impossible to fight.
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**NoAI: \[true/false\]** *(2.2.1)*
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**NoAI: \[true/false\]**
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* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
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* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
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... | ... | @@ -105,7 +105,7 @@ These options are universal and will work regardless of the mobtype. |
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* If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
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* Defaults to 10.
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**NoGravity: \[true/false\]** (2.5, MC 1.10)
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**NoGravity: \[true/false\]**
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* Whether the mob should not have gravity.
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* Defaults to false.
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... | ... | @@ -137,8 +137,6 @@ These options are universal and will work regardless of the mobtype. |
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* Prevents mobs killed by that MythicMob from dropping loot.
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* Defaults to false.
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* ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!''
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* This is fixed in version 2.5.0
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**PreventOtherDrops: \[true/false\]**
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... | ... | @@ -203,7 +201,6 @@ different mobtype. |
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* Whether an armor stand has arms or not.
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* Only applies to armor stand type mobs.
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* Defaults to false.
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* Broken prior to 2.5.0
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**HasBasePlate: \[true/false\] (4.9)**
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... | ... | @@ -259,7 +256,7 @@ different mobtype. |
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* Only applies to armor stand type mobs.
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* Defaults to false.
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**Pose:** (2.4.4)
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**Pose:**
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- **Head: \[0,0,0\]**
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- **Body: \[0,0,0\]**
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... | ... | @@ -607,7 +604,7 @@ different mobtype. |
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#### Zombie Villagers
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**Profession: \[type\]** (2.4)
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**Profession: \[type\]**
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* Sets the type of the villager the zombie should represent.
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* This option will also make the zombie turn into the respective villager type when being cured using potions.
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... | ... | @@ -648,7 +645,6 @@ Used for sheep and wolves. |
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* Number between 0 and 15
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* Sets the wool color of sheep or the collar color of wolves
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* **NOTE: in MythicMobs 2.0.0 this has changed to a string value.**
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* **The string is the name of the color you want. Ex: Color: RED**
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* [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]]
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