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  • Levels

Levels · Changes

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Update Levels authored Aug 31, 2021 by Woodyso's avatar Woodyso
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  • Mobs/Levels.md Mobs/Levels.md +19 -44
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Mobs/Levels.md
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Mob Levels Mob Levels
========== ==========
Mob levels are a useful function for adding levels to your mob. Levels can allow for several useful features. Mob levels are a useful function for adding levels to your mob, which allow for several useful features.
You can have their damage and hitpoints scale up as their level For example, you can have the mob's damage and healthscale up as their level increases, or you can have them drop more items depending on what their level is (see _BonusLevelItems_ in [Droptable Options](/Items/Drops#droptable-options)).
increases, you can have them drop more items depending on what their
level is (see _BonusLevelItems_ in [Droptable Options](/Items/Drops#droptable-options)).
Or, for more advanced configs you could change their drops completely Or, for more advanced configs you could change their drops completely depending on what level they are, give them different skills depending on their level, or even change where/how they spawn depending on what level they are (using spawners and randomspawns.)
depending on what level they are, give them different skills depending
on their level, or even change where/how they spawn depending on what
level they are (using spawners and randomspawns.)
Mob levels can be influenced by world scaling (see below), [Random Mob levels can also be influenced by world scaling (see below), [Random
Spawners](/Random%20Spawns) or the [SetLevel Spawners](/Random%20Spawns) or the [SetLevel
mechanic](/skills/mechanics/setlevel). mechanic](/skills/mechanics/setlevel).
...@@ -53,50 +48,30 @@ for the affected attributes in the mob configuration. ...@@ -53,50 +48,30 @@ for the affected attributes in the mob configuration.
World Scaling World Scaling
------------- -------------
Mob levels (for random-spawned mobs) can automatically be set by the Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
plugin for by specifying world scaling settings in the config.yml
located in */MythicMobs*/. Setting it up is simple. By the default the
section for scaling in your config.yml should look something like this:
Scaling: Scaling:
Default: Default:
Enabled: false Enabled: false
PerBlocksFromSpawn: 250 PerBlocksFromSpawn: 500
world2: world2:
Enabled: false Enabled: false
PerBlocksFromSpawn: 250 PerBlocksFromSpawn: 250
world2_nether: world2_nether:
Enabled: false Enabled: false
PerBlocksFromSpawn: 100 PerBlocksFromSpawn: 150
First off, when configuring world scaling for your world, you must The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this:
define the name of your world. In most cases and if you didn't apply a
custom name to the folder of your world, that will just the *world*. For - Lvel 0 in the white area (0-249 blocks from spawn).
the sake of example, let's say your world is called *MyAwesomeServer*. - Level 1 in the tan area (250-499 blocks distance).
As next step, you must set **Enabled: true**. - Level 2 in the yellow area (500-749 blocks distance).
- Level 3 in the orange area (750-999 blocks distance).
Now for the important part; setting **PerBlocksFromSpawn: \[blocks\]**. - Level 4 in the red area (1000-1249 blocks distance).
Based on this value, MythicMobs will make the mobs spawn on different - Etc.
values. In the example below it is set to **PerBlocksFromSpawn: 250**,
which will make the mobs spawn:
- **At level 0 in the white area** (0-249 blocks from spawn)
- **At level 1 in the skin area** (250-499 blocks distance)
- **At level 2 in the yellow area** (500-749 blocks distance)
- **At level 3 in the orange area** (750-999 blocks distance)
- **At level 4 in the red area** (1000-1249 blocks distance)
- **At level 5 ...** (1250-1499 blocks distance)
![](http://fs5.directupload.net/images/160317/ebnd74rs.jpg) ![](http://fs5.directupload.net/images/160317/ebnd74rs.jpg)
These options will automatically be applied to all mobs that are These options will automatically be applied to all mobs that are summoned into the game using MythicMobs' [Random Spawning](/[[databases/spawners/randomspawners). You can use the **UseWorldScaling: \[true/false\]** option on your randomspawn configurations to control whether mobs are supposed to be affected by world scaling.
summoned into the game using MythicMobs' [Random
Spawning](/[[databases/spawners/randomspawners). You can use the Note that world scaling options will never affect mobs in *VanillaMobs.yml* located in */MythicMobs/Mobs*. Vanilla overrides cannot be affected by world scaling at all. It will only work on custom mobs created in their own configuration files.
**UseWorldScaling: \[true/false\]** option on your randomspawn \ No newline at end of file
configurations to control whether mobs are supposed to be affected by
world scaling.
Note that world scaling options will never affect mobs in
*VanillaMobs.yml* located in */MythicMobs/Mobs*. Vanilla overrides
cannot be affected by world scaling at all. It will only work on custom
mobs created in their own configuration files.
\ No newline at end of file
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