... | ... | @@ -9,8 +9,10 @@ In the following sections I will provide some examples on how to |
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configure a couple common scenarios that you may want to use on your
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server.
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PLAYERS CAN BE APART OF MYTHICMOBS FACTIONS TO TAKE ADVANTAGE OF THE
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CUSTOM AI WITH THE faction.(factionname) PERMISSION NODE!
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**Note on Players:**
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By default, MythicMobs uses a permission system for players to be considered part of a faction. If a player has the permission `faction.(factionname)`, they will be considered in the faction.
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This behavior can be overridden using the API by registering a custom faction provider.
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AI Goals, Targets, and Factions
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-------------------------------
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... | ... | @@ -310,4 +312,4 @@ Example 2: Orcs and Goblins attack each other |
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* Next is the **specifictargetfaction** selector with the opposing faction in it. This is set to priority 2 so the goblins and orcs will target each other first when they aren't already in combat
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* Last is the **players** target selector which tells that mobs to attack players if there are no goblins/orcs nearby.
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* Lastly remember to set the **PreventMobKillDrops** to true so that warring npc factions don't drop exp / loots for players that happen to wander by.
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* If we have other goblin or orc mob types, we need only copy and paste these AI configurations into their mob setups and they should react similarly to the two mobs above. |
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* If we have other goblin or orc mob types, we need only copy and paste these AI configurations into their mob setups and they should react similarly to the two mobs above. |
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