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Factions · Changes

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Update Factions authored Jul 18, 2021 by Ashijin's avatar Ashijin
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Mobs/Factions.md
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......@@ -9,8 +9,10 @@ In the following sections I will provide some examples on how to
configure a couple common scenarios that you may want to use on your
server.
PLAYERS CAN BE APART OF MYTHICMOBS FACTIONS TO TAKE ADVANTAGE OF THE
CUSTOM AI WITH THE faction.(factionname) PERMISSION NODE!
**Note on Players:**
By default, MythicMobs uses a permission system for players to be considered part of a faction. If a player has the permission `faction.(factionname)`, they will be considered in the faction.
This behavior can be overridden using the API by registering a custom faction provider.
AI Goals, Targets, and Factions
-------------------------------
......@@ -310,4 +312,4 @@ Example 2: Orcs and Goblins attack each other
* Next is the **specifictargetfaction** selector with the opposing faction in it. This is set to priority 2 so the goblins and orcs will target each other first when they aren't already in combat
* Last is the **players** target selector which tells that mobs to attack players if there are no goblins/orcs nearby.
* Lastly remember to set the **PreventMobKillDrops** to true so that warring npc factions don't drop exp / loots for players that happen to wander by.
* If we have other goblin or orc mob types, we need only copy and paste these AI configurations into their mob setups and they should react similarly to the two mobs above.
* If we have other goblin or orc mob types, we need only copy and paste these AI configurations into their mob setups and they should react similarly to the two mobs above.
\ No newline at end of file
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