* The **AIGoalSelectors** section tells the Skeleton Mob to use the **arrowattack** action when it is going about its day to day goals.
* The **AIGoalSelectors** section tells the Skeleton Mob to use the **arrowattack** action when it is going about its day to day goals.
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@@ -64,8 +62,6 @@ AI Goals, Targets, and Factions
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@@ -64,8 +62,6 @@ AI Goals, Targets, and Factions
* As you see **clear** is always first, which in this case wipes the mobs AI so you have a clean slate to work with. This is important otherwise your AI may not function the way you would expect.
* As you see **clear** is always first, which in this case wipes the mobs AI so you have a clean slate to work with. This is important otherwise your AI may not function the way you would expect.
* Now lets say we want the skeleton to attack other mobs instead and we want him to use a melee attack instead of a ranged attack. See below for how we accomplish this.
* Now lets say we want the skeleton to attack other mobs instead and we want him to use a melee attack instead of a ranged attack. See below for how we accomplish this.
***
DecayingSkeleton:
DecayingSkeleton:
Mobtype: skeleton
Mobtype: skeleton
Display: '&aa decaying skeleton'
Display: '&aa decaying skeleton'
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@@ -104,8 +100,6 @@ AI Goals, Targets, and Factions
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@@ -104,8 +100,6 @@ AI Goals, Targets, and Factions
configuration for two common scenarios you may wish to implement on
configuration for two common scenarios you may wish to implement on