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Disguise: SKELETON setGlowing setSpinning setBurning
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```
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This is a much neater way of doing mob disguises compared to the Options version, and matches both the disguise mechanic syntax and the disguise command syntax. If at all possible, please use this method of disguising mobs over the Options method. |
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This is a much neater way of doing mob disguises compared to the Options version, and matches both the disguise mechanic syntax and the disguise command syntax. If at all possible, please use this method of disguising mobs over the Options method.
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## Saving Disguises
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1. Download the skin.png file you want to use for your disguises and put it inside of the server/plugins/libsdisguises/skins folder.
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2. use the command ``/savedisguise RumiIsAwesome player <inherit> setSkin RumiExMachina.png setDynamicName`` to save your skin to a disguise.
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3. Apply it to your MM with ``Disguise: RumiIsAwesome``
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#### Break down
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1. RumiIsAwesome would be the name of your disguise
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2. player means its a player disguise
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3. <inherit> means it will take its name from MM Display: instead of you adding it here
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4. setSkin RumiExMachina.png is telling it to set the disguise skin to your .png file in the skins folder So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
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5. setDynamicName is used to allow the disguise name to change often, useful when you want to display the entities health in its name |
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