... | @@ -130,8 +130,8 @@ This is a much neater way of doing mob disguises compared to the Options version |
... | @@ -130,8 +130,8 @@ This is a much neater way of doing mob disguises compared to the Options version |
|
2. use the command ``/savedisguise RumiIsAwesome player <inherit> setSkin RumiExMachina.png setDynamicName`` to save your skin to a disguise.
|
|
2. use the command ``/savedisguise RumiIsAwesome player <inherit> setSkin RumiExMachina.png setDynamicName`` to save your skin to a disguise.
|
|
3. Apply it to your MM with ``Disguise: RumiIsAwesome``
|
|
3. Apply it to your MM with ``Disguise: RumiIsAwesome``
|
|
#### Break down
|
|
#### Break down
|
|
1. RumiIsAwesome would be the name of your disguise
|
|
1. ``RumiIsAwesome`` would be the name of your disguise
|
|
2. player means its a player disguise
|
|
2. ``player`` means its a player disguise
|
|
3. <inherit> means it will take its name from MM Display: instead of you adding it here
|
|
3. ``<inherit>`` means it will take its name from MM Display: instead of you adding it here
|
|
4. setSkin RumiExMachina.png is telling it to set the disguise skin to your .png file in the skins folder So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
|
|
4. ``setSkin RumiExMachina.png`` is telling it to set the disguise skin to your .png file in the skins folder So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
|
|
5. setDynamicName is used to allow the disguise name to change often, useful when you want to display the entities health in its name |
|
5. ``setDynamicName`` is used to allow the disguise name to change often, useful when you want to display the entities health in its name |
|
\ No newline at end of file |
|
\ No newline at end of file |