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Disguises · Changes

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Update Disguises authored Sep 30, 2021 by Akim91's avatar Akim91
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Mobs/Disguises.md
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......@@ -130,8 +130,8 @@ This is a much neater way of doing mob disguises compared to the Options version
2. use the command ``/savedisguise RumiIsAwesome player <inherit> setSkin RumiExMachina.png setDynamicName`` to save your skin to a disguise.
3. Apply it to your MM with ``Disguise: RumiIsAwesome``
#### Break down
1. RumiIsAwesome would be the name of your disguise
2. player means its a player disguise
3. <inherit> means it will take its name from MM Display: instead of you adding it here
4. setSkin RumiExMachina.png is telling it to set the disguise skin to your .png file in the skins folder So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
5. setDynamicName is used to allow the disguise name to change often, useful when you want to display the entities health in its name
\ No newline at end of file
1. ``RumiIsAwesome`` would be the name of your disguise
2. ``player`` means its a player disguise
3. ``<inherit>`` means it will take its name from MM Display: instead of you adding it here
4. ``setSkin RumiExMachina.png`` is telling it to set the disguise skin to your .png file in the skins folder So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
5. ``setDynamicName`` is used to allow the disguise name to change often, useful when you want to display the entities health in its name
\ No newline at end of file
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