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AI · Changes

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Update AI authored Apr 28, 2021 by Woodyso's avatar Woodyso
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Mobs/AI.md
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...@@ -32,7 +32,18 @@ This zombie would attack players, and walk around randomly when not targeting an ...@@ -32,7 +32,18 @@ This zombie would attack players, and walk around randomly when not targeting an
| lookatplayers | | The mob will look at nearby players | | lookatplayers | | The mob will look at nearby players |
| opendoors | opendoor | The mob will open doors it runs into and close the door behind it | | opendoors | opendoor | The mob will open doors it runs into and close the door behind it |
| closedoors | restrictopendoor | Not sure what this one does | | closedoors | restrictopendoor | Not sure what this one does |
| randomlookaround | lookaround | the mob will randomly look around | | randomlookaround | lookaround | The mob will randomly look around |
| fleeconditional | | Causes the mob to flee based on provided conditions. |
FleeConditional Example:
```
AIGoalSelectors:
- clear 0
- fleeConditional{distance=5; speed=2; conditions=[
- inlineofsight true
- entitytype COW true
]} 1
```
**Creatures Only** **Creatures Only**
...@@ -66,6 +77,7 @@ This zombie would attack players, and walk around randomly when not targeting an ...@@ -66,6 +77,7 @@ This zombie would attack players, and walk around randomly when not targeting an
| arrowattack | | Projectile attack (shooting a bow for a skeleton) | | arrowattack | | Projectile attack (shooting a bow for a skeleton) |
| skeletonbowattack | bowshoot, bowmaster | The new strafing AI for skeletons in Minecraft 1.9 and up | | skeletonbowattack | bowshoot, bowmaster | The new strafing AI for skeletons in Minecraft 1.9 and up |
**Target Selectors** **Target Selectors**
Target Selectors are used with the AITargetSelectors field and determine what mobs want to target. Target Selectors are used with the AITargetSelectors field and determine what mobs want to target.
...@@ -97,6 +109,17 @@ SuperMob: ...@@ -97,6 +109,17 @@ SuperMob:
| players | | Targets players. | | players | | Targets players. |
| villagers | | Targets villagers. | | villagers | | Targets villagers. |
| golems | | Targets Golems. | | golems | | Targets Golems. |
| NearestConditionalTarget | | Targets the nearest entity that meets the conditions provided. |
NearestConditionalTarget Example:
```
AITargetSelectors:
- clear 0
- nearestConditionalTarget{conditions=[
- entitytype PLAYER true
- hasaura{aura=marked_for_death} true
]} 1
```
**All Creatures(Faction Support)** **All Creatures(Faction Support)**
......
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