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  • MythicCraft
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    • Items
  • Options

Last edited by Lxlp Apr 09, 2025
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Options

Item Options

This is a database of all Options available when creating an item in Mythic Mobs. They are put under the Options:-tag inside item-configurations.

Universal Options

These options are applicable to all items:

Repairable: [true/false]

  • Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables.
  • Will override the RepairCost option.
  • Defaults to false.

RepairCost: [number]

  • Sets the repair cost of the item.

AppendType: [true/false]

  • Toggles if the MYTHIC_TYPE should be appended to this item no matter what. Necessary for wearing, holding, and hasitem conditions to work properly.

Unbreakable: [true/false]

  • Sets the unbreakable tag on the item.
  • Items with this set to true will not lose durability.

HideFlags: [true/false]

  • Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).

PreventStacking: [true/false]

  • Prevents the item from stacking to similar items.

MaxEnchants: [Integer]

  • The max amount of enchantments that can be applied to the item.

Playerheads

Only applicable to playerhead type items:

Player: [name]

  • Sets the texture of the player head.
  • [name] must be the IGN of the target player.
  • Player heads must use data value 3 for this to work.
  • Examples:
    • Player: Herobrine

SkinTexture: [url]

  • Also sets the texture of the player head, but instead uses a SkinURL.
  • Player heads must use data value 3 for this to work.
  • Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere
  • Use http://mcuuid.net/ to find the trimmed uuid of the player
  • This option also supports hashes. For example:
Options:
  SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ==

Dyeable Items

Color: [R,G,B] OR [DyeColor]

  • Dyes the armor piece to a color according to Red, Green, Blue settings. 0-255
  • Alternately can use a predefined color. Found here.
  • Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value
  • Only usable on leather armor type and banners.

Fireworks

  • Added options for FIREWORK and FIREWORK_CHARGE items
  • For Colors and FadeColors, you can specify what colors you want using the format RED,GREEN,BLUE
Firework:
  Colors:
  - 255,0,255
  - 0,0,0
  FadeColors:
  - 200,0,0
  Flicker: true
  Trail: true

Examples

ClothSlippers:
  Id: 301
  Data: 0
  Display: '&fCloth Slippers'
  Lore:
  - ''
  - 'So Soft!'
  - ''
  Enchantments:
  - DURABILITY:1
  Options:
    Color: 200,200,200

Lots of possible options included:

TestHead:
  Id: 397
  Data: 3
  Options:
    Player: Rickyling
dat_item_though:
  Id: banner
  Data: 4
  Display: '&c&lThe Banner&r'
  Lore:
  - ''
  - '&rIt<&sq>s the perfect stone.'
  - '&cNever question that.'
  - ''
  Amount: 8
  Options:
    Color: 200,200,200
    Unbreakable: true
  Enchantments:
  - DURABILITY:1
  - ARROW_FIRE:10

An example of a firework rocket

FireworkGoBoom:
  Id: FIREWORK_ROCKET
  Display: 'Rocket'
  Firework:
    Colors:
    - 255,0,255
    - 0,0,0
    FadeColors:
    - 200,0,0
    Flicker: true
    Trail: true
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