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  • Enchantments

Last edited by Phillip Oct 25, 2024
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Enchantments

Enchantments

http://fs5.directupload.net/images/160308/2v6menmv.jpg

The enchantments attribute is used to apply enchantments to items made using MythicMobs. Any of these can be put on any item and can exceed natural enchantment-level limits set by Minecraft. Some enchantments may not have any effects at all if put onto items that they weren't made for.

Syntax

internal_itemname:
  Id: <item>
  Enchantments:
  - <enchantment>:<level>
  - <enchantment>:<level>
  - ...

<enchantment>
Type of enchantment to be applied to the specified item.

<level>
The level of the specified enchantment.

lethal_pickaxe:
  Id: diamond_pickaxe
  Enchantments:
  - DAMAGE_ALL:3
  - KNOCKBACK:1

Available Enchantments

This is a list of all enchantments currently available in MythicMobs for application on items.

These use the Bukkit Enum for Enchantments, found here:

https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html

ARROW_DAMAGE

  • Power
  • Used on bows.
  • Provides extra base damage when shooting arrows from bows.
  • Use this rather than "Damage: " option to increase damage for bows.
databases/items/e_1.png

ARROW_FIRE

  • Flame
  • Used on bows.
  • Sets target on fire.

ARROW_KNOCKBACK

  • Punch
  • Used on bows.
  • Knock mob back further.
  • Can knockback mobs with 100% KnockbackResistance

ARROW_INFINITE

  • Infinity
  • Used on bows.
  • Bow doesn't use arrows (need one arrow in inventory)
  • Same effect on all levels.

DAMAGE_ALL

  • Sharpness
  • Used on melee weapons.
  • Increases damage with melee weapons to all mobs.
  • Adds 1.25 damage per level.

DAMAGE_ARTHROPODS

  • Bane of Arthropods
  • Used on melee weapons.
  • Increases damage with melee weapons to spiders, cave spiders, silverfish
  • Adds 2.5 damage per level.

DAMAGE_UNDEAD

  • Smite
  • Used on melee weapons.
  • Increases damage with melee weapons to undead
  • Adds 2.5 damage per level.

CHANNELING

  • Channeling
  • Used on tridents.
  • If raining, strikes with lightning on impact with mob.
  • 1 level max.

SWEEPING_EDGE

  • Sweping Edge
  • Used on swords.
  • Increases the damage from sword sweep attacks.
  • Higher damage per level.

DIG_SPEED

  • Efficiency
  • Used on tools.
  • Increase dig speed by 30% over previous level.

DURABILITY

  • Unbreaking
  • Used on all items that have durability.
  • For most items (other than armor) lasts Level + 1 times as long
  • For armor, lasts 25%/36%/43% longer.

MENDING

  • Mending
  • Used on all items that have durability.
  • Repairs item using picked up XP.
  • 2 durability per XP.

FIRE_ASPECT

  • Fire Aspect
  • Used on melee weapons.
  • Adds 3 burn ticks per level to melee weapons.

IMPALING

  • Impaling
  • Used on melee weapons.
  • Deals extra damage to aquatic mobs .
  • Does more damage per level.

KNOCKBACK

  • Knockback
  • Used on melee weapons.
  • Adds additional knockback to melee attacks. (Can knockback mobs with 100% KnockbackResistance)

LOOT_BONUS_BLOCKS

  • Fortune
  • Used on axes, shovels and pickaxes.
  • Increase chances of looting multiple rare blocks or rare items from blocks.

LOOT_BONUS_MOBS

  • Looting
  • Used on melee weapons.
  • Increases maximum loot by 1 per level.
  • Increase chance for rare loot by 0.5% per level
  • At least 3 levels.

LOYALTY

  • Loyalty
  • Used on tridents.
  • Causes the trident to return when thrown.
  • At least 3 levels (uncertain what higher levels do).

OXYGEN

  • Respiration
  • Used on helmets.
  • Increase breathing time by 15 per level, decreases suffocation damage and improves underwater vision
  • At least 3 levels

PROTECTION_ENVIRONMENTAL

  • Protection
  • Used on armor.
  • Protects against all damage taken after normal armor is taken into account.
  • At least 4 levels

PROTECTION_FALL

  • Feather Falling
  • Used on boots.
  • Protects against fall damage taken after normal armor is taken into account.
  • At least 4 levels

PROTECTION_FIRE

  • Fire Protection
  • Used on armor.
  • Protects against fire damage taken after normal armor is taken into account.
  • Reduces burn duration
  • At least 4 levels

PROTECTION_PROJECTILE

  • Projectile Protection
  • Used on armor.
  • Protects against projectile damage taken after normal armor is taken into account.
  • At least 4 levels

PROTECTION_EXPLOSIONS

  • Blast Protection
  • Used on armor.
  • Protects against explosive damage taken after normal armor is taken into account.
  • Reduces knockback from explosions.
  • At least 4 levels

RIPTIDE

  • Riptide
  • Used on tridents.
  • If raining or in water, launches player in direction of thrown trident.
  • Higher levels increase speed.

SILK_TOUCH

  • Silk Touch
  • Used on tools.
  • Allows player to obtain items which normally can't be obtained.
  • Same effect on all levels.

THORNS

  • Thorns
  • Used on armor.
  • Level X 15% chance of inflicting attacker for 1 to 4 damage.
  • Does not stack on multiple pieces.

WATER_WORKER

  • Aqua Affinity
  • Used on helmets.
  • Allows player to break bricks underwater at regular speed.

DEPTH_STRIDER

  • Depth Strider
  • Used on boots.
  • Allows player to move faster in water.

FROST_WALKER

  • Frost Walker
  • Used on boots.
  • Freezes water under the players feet.
  • Increases radius with higher levels.

BINDING_CURSE

  • Curse of Binding
  • Used on most items.
  • Items with curse can't be removed. (Except by dying)

VANISHING_CURSE

  • Curse of Vanishing
  • Used on most items.
  • Items with curse vanish when player dies.

MULTSHOT

  • Multishot
  • Used on crossbows.
  • Fires 3 arrows as opposed to 1.
  • NOTE: Due to a Mojang issue, you must use "MULTSHOT" as opposed to "MULTISHOT" when applying the enchant.
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