Enchantments
The enchantments attribute is used to apply enchantments to items made using MythicMobs. Any of these can be put on any item and can exceed natural enchantment-level limits set by Minecraft. Some enchantments may not have any effects at all if put onto items that they weren't made for.
Syntax
internal_itemname:
Id: <item>
Enchantments:
- <enchantment>:<level>
- <enchantment>:<level>
- ...
<enchantment>
Type of enchantment to be applied to the specified item.
<level>
The level of the specified enchantment.
lethal_pickaxe:
Id: diamond_pickaxe
Enchantments:
- DAMAGE_ALL:3
- KNOCKBACK:1
Available Enchantments
This is a list of all enchantments currently available in MythicMobs for application on items.
These use the Bukkit Enum for Enchantments, found here:
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
ARROW_DAMAGE
- Power
- Used on bows.
- Provides extra base damage when shooting arrows from bows.
- Use this rather than "Damage: " option to increase damage for bows.
ARROW_FIRE
- Flame
- Used on bows.
- Sets target on fire.
ARROW_KNOCKBACK
- Punch
- Used on bows.
- Knock mob back further.
- Can knockback mobs with 100% KnockbackResistance
ARROW_INFINITE
- Infinity
- Used on bows.
- Bow doesn't use arrows (need one arrow in inventory)
- Same effect on all levels.
DAMAGE_ALL
- Sharpness
- Used on melee weapons.
- Increases damage with melee weapons to all mobs.
- Adds 1.25 damage per level.
DAMAGE_ARTHROPODS
- Bane of Arthropods
- Used on melee weapons.
- Increases damage with melee weapons to spiders, cave spiders, silverfish
- Adds 2.5 damage per level.
DAMAGE_UNDEAD
- Smite
- Used on melee weapons.
- Increases damage with melee weapons to undead
- Adds 2.5 damage per level.
CHANNELING
- Channeling
- Used on tridents.
- If raining, strikes with lightning on impact with mob.
- 1 level max.
SWEEPING_EDGE
- Sweping Edge
- Used on swords.
- Increases the damage from sword sweep attacks.
- Higher damage per level.
DIG_SPEED
- Efficiency
- Used on tools.
- Increase dig speed by 30% over previous level.
DURABILITY
- Unbreaking
- Used on all items that have durability.
- For most items (other than armor) lasts Level + 1 times as long
- For armor, lasts 25%/36%/43% longer.
MENDING
- Mending
- Used on all items that have durability.
- Repairs item using picked up XP.
- 2 durability per XP.
FIRE_ASPECT
- Fire Aspect
- Used on melee weapons.
- Adds 3 burn ticks per level to melee weapons.
IMPALING
- Impaling
- Used on melee weapons.
- Deals extra damage to aquatic mobs .
- Does more damage per level.
KNOCKBACK
- Knockback
- Used on melee weapons.
- Adds additional knockback to melee attacks. (Can knockback mobs with 100% KnockbackResistance)
LOOT_BONUS_BLOCKS
- Fortune
- Used on axes, shovels and pickaxes.
- Increase chances of looting multiple rare blocks or rare items from blocks.
LOOT_BONUS_MOBS
- Looting
- Used on melee weapons.
- Increases maximum loot by 1 per level.
- Increase chance for rare loot by 0.5% per level
- At least 3 levels.
LOYALTY
- Loyalty
- Used on tridents.
- Causes the trident to return when thrown.
- At least 3 levels (uncertain what higher levels do).
OXYGEN
- Respiration
- Used on helmets.
- Increase breathing time by 15 per level, decreases suffocation damage and improves underwater vision
- At least 3 levels
PROTECTION_ENVIRONMENTAL
- Protection
- Used on armor.
- Protects against all damage taken after normal armor is taken into account.
- At least 4 levels
PROTECTION_FALL
- Feather Falling
- Used on boots.
- Protects against fall damage taken after normal armor is taken into account.
- At least 4 levels
PROTECTION_FIRE
- Fire Protection
- Used on armor.
- Protects against fire damage taken after normal armor is taken into account.
- Reduces burn duration
- At least 4 levels
PROTECTION_PROJECTILE
- Projectile Protection
- Used on armor.
- Protects against projectile damage taken after normal armor is taken into account.
- At least 4 levels
PROTECTION_EXPLOSIONS
- Blast Protection
- Used on armor.
- Protects against explosive damage taken after normal armor is taken into account.
- Reduces knockback from explosions.
- At least 4 levels
RIPTIDE
- Riptide
- Used on tridents.
- If raining or in water, launches player in direction of thrown trident.
- Higher levels increase speed.
SILK_TOUCH
- Silk Touch
- Used on tools.
- Allows player to obtain items which normally can't be obtained.
- Same effect on all levels.
THORNS
- Thorns
- Used on armor.
- Level X 15% chance of inflicting attacker for 1 to 4 damage.
- Does not stack on multiple pieces.
WATER_WORKER
- Aqua Affinity
- Used on helmets.
- Allows player to break bricks underwater at regular speed.
DEPTH_STRIDER
- Depth Strider
- Used on boots.
- Allows player to move faster in water.
FROST_WALKER
- Frost Walker
- Used on boots.
- Freezes water under the players feet.
- Increases radius with higher levels.
BINDING_CURSE
- Curse of Binding
- Used on most items.
- Items with curse can't be removed. (Except by dying)
VANISHING_CURSE
- Curse of Vanishing
- Used on most items.
- Items with curse vanish when player dies.
MULTSHOT
- Multishot
- Used on crossbows.
- Fires 3 arrows as opposed to 1.
- NOTE: Due to a Mojang issue, you must use "MULTSHOT" as opposed to "MULTISHOT" when applying the enchant.