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Item Attributes
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===============
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*Added in version 2.4*
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The attributes section for items made with MythicMobs handles the new
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Minecraft 1.9 attribute system. It makes it possible to apply different
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attributes given to the entity wearing/using it depeding on the slot.
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The old system in which attributes for items where put into the
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*Options:*-tag are no longer supported.
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Item:
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Id: item_id
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Attributes:
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Slot:
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Attribute: [number]
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Attributes in this section also allow number ranges and forced
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percentages. See examples at the bottom of the page.
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Attributes
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----------
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**AttackSpeed: \[number\]**
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- Handles the attack speed or cooldown time of the item. Only does
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something when used on weapons.
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- Using this attribute will override the original attack speed value
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of the item. Base item attack speed and custom attack speed do not
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stack. See [Common Items](/databases/items/commonitems) for a list
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of base attack speed values.
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**Armor: \[number\]**
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- Sets the armor stat of the item.
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- Is applicable to all items - not exclusive to armor type items.
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- 1 armor = 0.5 plate pieces
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**ArmorToughness: \[number\]**
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- `Not sure what this does yet but it's in there!`
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- (Apparently affects the damage reduction percentage of the armor)
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**Damage: \[number\]**
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- Sets the melee damage of the item. (May in fact ADD onto the items
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base damage.
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- Using this attribute will override the original damage value of the
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item. Base item damage and custom damage do not stack.
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- The above may only apply to non-weapon/tool items.
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- 1 damage = 0.5 hearts damage
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**FollowRange: \[number\]**
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- Sets the follow range stat of the item.
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- Only has an effect when worn by mobs.
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- `Not implemented yet as of build #1530`
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**Health: \[number\]**
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- Sets the health of the item which will give the wearer extra or
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minus health.
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- Use positive numbers for extra health and negative numbers for minus
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health.
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- 1 health = 0.5 hearts health
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**Luck: \[number\]**
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- Sets the luck or bad luck of the item.
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- Use positive numbers for luck and negative numbers for bad luck.
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**KnockbackResistance: \[number\]**
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- Sets the knockback resistance of the item.
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- Use *\[number\]%* to force percentage values.
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- Examples:
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- **KnockbackResistance: 99%**
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**MovementSpeed: \[number\]**
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- Sets the movement speed of the item.
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- Use positive numbers for additional speed and negative numbers for
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minus speed.
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Slots
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-----
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| **Slot** | **Explanation** |
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|----------|---------------------------------------------------------------------------|
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| All | Special option. Will apply the given attributes to all slots. |
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| MainHand | Attributes will only apply if item is being held in the main hand. |
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| OffHand | Attributes will only apply if item is being held in the off hand. |
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| Head | Attributes will only apply if item is being worn on the head slot. |
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| Chest | Attributes will only apply if item is being worn on the chest/torso slot. |
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| Legs | Attributes will only apply if item is being worn on the legs slot. |
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| Feet | Attributes will only apply if item is being worn on the feet slot. |
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Examples
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========
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This example item will grant +10 luck when the item is held in the main
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hand, but will grant +7 luck and +2 extra damage if the item is held in
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the off hand slot:
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lucky_charms:
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Id: potato_item
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Display: 'Rotten Lucky Charm'
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Attributes:
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MainHand:
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Luck: 10
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OffHand:
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Luck: 7
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Damage: 2
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This example item grants +2 extra health no matter in which slot the
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item is being held, but will also grant +4% movement speed if the item
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is worn in the feet slot:
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happy_feet:
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Id: leather_boots
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Display: 'Penguin Hide'
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Attributes:
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All:
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Health: 2
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Feet:
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MovementSpeed: 0.04
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Each time this item is generated it will have a random damage value
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between 3 and 5 and a random speed bonus between 1 % and 5 % when worn
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in the main hand:
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lucky_sword:
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Id: wood_sword
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Display: '&eLucky Sword&r'
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Attributes:
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MainHand:
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Damage: 3-5
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MovementSpeed: 0.01-0.05 |