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Attributes · Changes

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Item Attributes
===============
*Added in version 2.4*
The attributes section for items made with MythicMobs handles the new
Minecraft 1.9 attribute system. It makes it possible to apply different
attributes given to the entity wearing/using it depeding on the slot.
The old system in which attributes for items where put into the
*Options:*-tag are no longer supported.
Item:
Id: item_id
Attributes:
Slot:
Attribute: [number]
Attributes in this section also allow number ranges and forced
percentages. See examples at the bottom of the page.
Attributes
----------
**AttackSpeed: \[number\]**
- Handles the attack speed or cooldown time of the item. Only does
something when used on weapons.
- Using this attribute will override the original attack speed value
of the item. Base item attack speed and custom attack speed do not
stack. See [Common Items](/databases/items/commonitems) for a list
of base attack speed values.
**Armor: \[number\]**
- Sets the armor stat of the item.
- Is applicable to all items - not exclusive to armor type items.
- 1 armor = 0.5 plate pieces
**ArmorToughness: \[number\]**
- `Not sure what this does yet but it's in there!`
- (Apparently affects the damage reduction percentage of the armor)
**Damage: \[number\]**
- Sets the melee damage of the item. (May in fact ADD onto the items
base damage.
- Using this attribute will override the original damage value of the
item. Base item damage and custom damage do not stack.
- The above may only apply to non-weapon/tool items.
- 1 damage = 0.5 hearts damage
**FollowRange: \[number\]**
- Sets the follow range stat of the item.
- Only has an effect when worn by mobs.
- `Not implemented yet as of build #1530`
**Health: \[number\]**
- Sets the health of the item which will give the wearer extra or
minus health.
- Use positive numbers for extra health and negative numbers for minus
health.
- 1 health = 0.5 hearts health
**Luck: \[number\]**
- Sets the luck or bad luck of the item.
- Use positive numbers for luck and negative numbers for bad luck.
**KnockbackResistance: \[number\]**
- Sets the knockback resistance of the item.
- Use *\[number\]%* to force percentage values.
- Examples:
- **KnockbackResistance: 99%**
**MovementSpeed: \[number\]**
- Sets the movement speed of the item.
- Use positive numbers for additional speed and negative numbers for
minus speed.
Slots
-----
| **Slot** | **Explanation** |
|----------|---------------------------------------------------------------------------|
| All | Special option. Will apply the given attributes to all slots. |
| MainHand | Attributes will only apply if item is being held in the main hand. |
| OffHand | Attributes will only apply if item is being held in the off hand. |
| Head | Attributes will only apply if item is being worn on the head slot. |
| Chest | Attributes will only apply if item is being worn on the chest/torso slot. |
| Legs | Attributes will only apply if item is being worn on the legs slot. |
| Feet | Attributes will only apply if item is being worn on the feet slot. |
Examples
========
This example item will grant +10 luck when the item is held in the main
hand, but will grant +7 luck and +2 extra damage if the item is held in
the off hand slot:
lucky_charms:
Id: potato_item
Display: 'Rotten Lucky Charm'
Attributes:
MainHand:
Luck: 10
OffHand:
Luck: 7
Damage: 2
This example item grants +2 extra health no matter in which slot the
item is being held, but will also grant +4% movement speed if the item
is worn in the feet slot:
happy_feet:
Id: leather_boots
Display: 'Penguin Hide'
Attributes:
All:
Health: 2
Feet:
MovementSpeed: 0.04
Each time this item is generated it will have a random damage value
between 3 and 5 and a random speed bonus between 1 % and 5 % when worn
in the main hand:
lucky_sword:
Id: wood_sword
Display: '&eLucky Sword&r'
Attributes:
MainHand:
Damage: 3-5
MovementSpeed: 0.01-0.05
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