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Mythic Mobs Integration · Changes

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Update Mythic Mobs Integration authored Oct 26, 2022 by MarcatoSound's avatar MarcatoSound
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Mythic-Mobs-Integration.md
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[Work in Progress] Mythic Mobs Compatibility
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Mythic Dungeons features some mechanics and conditions for use with Mythic Mobs. As they are created, they'll be added to this page!
Dungeon Mechanics
----------------
#### Dungeon Signal
`- dsignal{s=signal name}`
Sends a specified dungeon signal, activating any signal receivers with a matching signal name in the mob's dungeon instance.
**Aliases:**
- `dungeonsignal`
- `dsignal`
**Arguments:**
- **signal | s** :: The signal name.
Dungeon Conditions
----------------
#### Shares Dungeon Party
`- sharesparty`
Checks if the target entity (including players) is in the same dungeon party as the caster. NOTE: This will also respect other mobs summoned by players.
**Aliases:**
- `sharesparty`
- `dungeonparty`
#### Has Finished Dungeon
`- dungeonfinished{d=Dungeon Name}`
Checks if the target player has completed the specified dungeon before.
**Aliases:**
- `dungeonfinished`
- `finisheddungeon`
**Arguments:**
- **dungeon | d** :: The name of the dungeon the player must have completed.
#### Has Dungeon Cooldown
`- hasdungeoncooldown{d=Dungeon Name}`
Checks if the target player is on cooldown from accessing the specified dungeon. (Returns `true` if they are on cooldown.)
**Aliases:**
- `hasdungeoncooldown`
- `dungeononcooldown`
**Arguments:**
- **dungeon | d** :: The name of the dungeon we are checking the cooldown of.
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NOTE: Items marked with * are incomplete or unwritten.

General Info
  • Changelogs
  • Commands and Permissions
  • Plugin Config
  • How it all Works
  • Mythic Mobs Integration*
Guides
  • Getting Started
  • Your First Dungeon
  • Importing from DXL
Dungeon Elements
  • Dungeon Config
  • Functions
  • Triggers
  • Conditions
Compatibility
  • Placeholder API
  • BetonQuest
Advanced Info
  • Editing Functions in YML*