Every dungeon has its own unique config file that lets you further customize the dungeon's behaviour when played. This includes entry requirements, blocking certain potential out-of-bounds abuse (enderpearls, chorus fruit, etc), and reward cooldowns. You can also modify the default-config.yml
in the maps
folder to change the default settings of a brand new dungeon.
An in-game editor for this config is planned for the future, but for now, you'll have to manually edit the config file.
NOTE: Gamerules are stored on the map itself and can be edited in-game with the standard /gamerule command.
General:
# Do not change! Used to track the config version when major updates happen.
Version: 1
DisplayName: "&bA Dungeon"
# Whether to show the display name above in a title message to the players when the dungeon begins.
ShowTitleOnStart: false
Lobby:
Enabled: false
# Where the player appears after leaving the dungeon via the "Finish Dungeon" function. (Use the /md setexit <dungeon> command.)
ExitLocation: null
# Whether to use the exit location for any time the player leaves instead of just when they finish the dungeon.
AlwaysUseExit: false
# What game mode the players will be in while in the dungeon.
Gamemode: SURVIVAL
# How many times the player can die before being unable to respawn. 0 will give the player infinite lives.
PlayerLives: 0
# Whether players who lose all their lives get put into spectator. If this is set to false, the player will instead be kicked from the dungeon.
# NOTE: Spectators cannot use the spectator menu to exit the dungeon.
DeadPlayersSpectate: true
# Whether players keep their inventory upon entering the dungeon.
KeepInventoryOnEnter: true
# Whether players keep their current health upon entering the dungeon.
# (Otherwise,they will be restored to full health upon entry, and set back to their previous health upon exit.)
KeepHealthOnEnter: false
# Whether players keep their current food level upon entering the dungeon.
# (Otherwise, they will be restored to full food upon entry, and set back to their previous food level upon exit.)
KeepFoodOnEnter: false
# Whether players keep their current potion effects upon entering the dungeon.
# (Otherwise, they will have all potion effects cleared upon entry.)
KeepPotionEffectsOnEnter: false
# Whether to kick players who disconnect during the dungeon.
KickOfflinePlayers: true
# How long to wait in seconds after a disconnect before kicking the player from the dungeon.
KickOfflinePlayersDelay: 300
# The maximum number of backups the plugin will save before deleting old backups.
MaxBackups: 7
# The maximum number of instances there can be of this dungeon at a time.
MaxInstances: 5
# How long in minutes until the dungeon is automatically ended and the players are kicked out. 0 will disable the time limit.
TimeLimit: 0
# When set to 'true', when players take items from reward functions, they'll be put in a rewards list.
# Upon finishing the dungeon, the players will be given the rewards.
GiveLootAfterCompletion: false
# Loot Cooldown makes it so that players can't loot chests they've already looted recently.
# Reward functions can be configured individually, or use the default values provided in this section.
LootCooldown:
Enabled: false
# Whether or not the cooldown is per-chest or dungeon-wide. !!NOT CURRENTLY WORKING!!
PerReward: true
# Setting this to TIMER will make it so the player can't get loot again until their cooldown is up.
# Options like HOURLY, DAILY, WEEKLY, and MONTHLY will let you configure a set time for loot to be reset.
CooldownType: DAILY
# If type is set to TIMER, this is how many minutes until the player can acquire loot again.
# Otherwise, this is the time of day when the reset occurs in hours.
CooldownTime: 0
# If type is set to WEEKLY, ResetDay determines what numbered day of the week the reset occurs.
# "Sunday" would be 1, "Monday" is 2, "Tuesday" is 3, etc.
# If type is set to MONTHLY, ResetDay determines what day of the month the reset occurs.
# Doesn't do anything if CooldownType is set to "TIMER"
ResetDay: 1
# Access cooldown is used to limit how quickly a player can play this dungeon again after playing it.
# NOTE: Be wary using this, as this can result in players being unable to play with each other if one of them has already run the dungeon recently!
# The "LootCooldown" section should be used instead to avoid this.
AccessCooldown:
Enabled: false
# Whether to apply the cooldown when the player finishes the dungeon (via a "Finish Dungeon" function.)
CooldownOnFinish: true
# Whether to apply the cooldown when the player leaves the dungeon by any means.
CooldownOnLeave: false
# Whether to apply the cooldown when the player loses all their lives.
CooldownOnLoseLives: false
# Whether to apply the cooldown when the player starts the dungeon. If you have a lobby enabled, it won't apply the cooldown until a Start Dungeon function is activated.
CooldownOnStart: false
# Setting this to TIMER will make it so the player can't get run this dungeon again until their cooldown is up.
# Options like HOURLY, DAILY, WEEKLY, and MONTHLY will let you configure a set time for access to be reset.
CooldownType: DAILY
# If type is set to TIMER, this is how many minutes until the player can player the dungeon again.
# Otherwise, this is the time of day when the reset occurs in hours.
CooldownTime: 0
# If type is set to WEEKLY, ResetDay determines what numbered day of the week the reset occurs.
# "Sunday" would be 1, "Monday" is 2, "Tuesday" is 3, etc.
# If type is set to MONTHLY, ResetDay determines what day of the month the reset occurs.
ResetDay: 1
Requirements:
# A list of permissions the player must have.
Permissions: []
MinPartySize: 1
MaxPartySize: 4
# A list of dungeons the player must have completed. Note: "Finished" means the "Finish Dungeon" function was used in the required dungeon.
DungeonsComplete: []
# If a Vault-based economy is installed, it costs this much to play the dungeon.
Cost: 0
# ClassLevel: 1
AccessKeys:
# Whether to consume keys when players enter the dungeon using the key.
Consume: true
# A list of itemstacks that are valid key items. NOTE: It is not recommended adding keys from here. Use the `/md addkey <dungeon>` command instead.
# Mythic items are supported and will default to the latest version of the Mythic item (based on its namespace).
KeyItems: []
Rules:
SpawnMobs: false
SpawnAnimals: false
SpawnMonsters: false
AllowBreakBlocks: false
AllowPlaceBlocks: false
AllowEnderpearl: false
AllowChorusFruit: false
AllowBucket: false
PreventPlantGrowth: true
PreventExplosionBlockDamage: false
PvP: false
HideDeathMessages: false
# Whether to allow all commands in the dungeon.
AllowCommands: false
# A list of commands that can still be used, even when "AllowCommands" is set to false.
AllowedCommands:
- party
- dparty
- p
- dungeon leave
- md leave
- leave
# A list of commands that CAN'T be used, even when "AllowCommands" is set to true.
DisallowedCommands: []
# Vanilla Minecraft item materials to ban. (Must be a valid Spigot material.)
BannedItems: []
# A list of more detailed items to ban from the dungeon. (Recommended to use the /md banitem command instead of modifying this directly.)
CustomBannedItems: []
# Toggles whether banned items can be picked up if they are on the ground in the dungeon.
AllowPickupBannedItems: false
# Toggles whether banned items can be crafted while inside the dungeon.
AllowCraftBannedItems: false
# Toggles whether banned items can be placed in or removed from storage in the dungeon.
AllowStorageBannedItems: false
# A list of blocks that are allowed to be PLACED in this dungeon, regardless of the "AllowPlaceBlocks" rule.
# Remove the [] and add the blocks like a list as show in the comments.
BlockPlaceWhitelist: []
# - DIAMOND_ORE
# - GOLD_ORE
# A list of blocks that are allowed to be BROKEN in this dungeon, regardless of the "AllowBreakBlocks" rule.
BlockBreakWhitelist: []
# A list of blocks that are NOT allowed to be PLACED in this dungeon, regardless of the "AllowPlaceBlocks" rule.
BlockPlaceBlacklist: []
# A list of blocks that are NOT allowed to be BROKEN in this dungeon, regardless of the "AllowBreakBlocks" rule.
BlockBreakBlacklist: []
# Whether to let players break any blocks they've placed in this dungeon. Useful when "AllowPlaceBlocks" is true, but "AllowBreakBlocks" is false.
# OVERRIDES THE ABOVE RULES!!
AllowBreakPlacedBlocks: false
# A list of Spigot entities that cannot be damaged.
DamageProtectedEntities: []
# A list of Spigot entities that cannot be interacted with. Useful for protecting Item Frames and Armor Stands.
InteractProtectedEntities: []
# When set to true, prevents armor, weapons and/or tools from losing durability while in the dungeon
PreventDurabilityLoss:
Armor: false
Weapons: false
Tools: false