Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicDungeons MythicDungeons
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 90
    • Issues 90
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Metrics
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicDungeonsMythicDungeons
  • Wiki
  • Common Generation Problems

Common Generation Problems · Changes

Page history
Update Common Generation Problems authored Jul 25, 2024 by MarcatoSound's avatar MarcatoSound
Hide whitespace changes
Inline Side-by-side
Showing with 6 additions and 9 deletions
+6 -9
  • Common-Generation-Problems.md Common-Generation-Problems.md +6 -9
  • No files found.
Common-Generation-Problems.md
View page @ ab2272ec
......@@ -18,25 +18,22 @@ The generator will try to generate a valid layout as many times as it can within
- Max room occurrences - If a room has already reached its max, it's removed from the pool of rooms.
- Min & max room depth - A room won't exist in the pool if the generator isn't at a valid depth.
**Last resort: Increasing the generator timeout**
**Last resort: Increasing the generator timeout**
If your dungeon is STILL having trouble because it's particularly complex, you could try increasing the Generator Timeout in Mythic Dungeons' `config.yml`. This is a LAST RESORT, as your dungeon should not take more than 5 seconds to generate unless you've created an outrageously complicated dungeon. (I.e. 500+ rooms, large rooms, lots of rooms with high min occurrences, etc.)
## "My room isn't generating!"
If a room is never appearing in your dungeon, here are a few possible causes...
**Room depth paradox**
**Room depth paradox**
Your room may be configured to only appear at a depth of 35+... but your dungeon might have only generated 30 rooms. This means the dungeon can never get big enough for your room to appear. Check the console to see how many rooms your dungeon is generating!
_WARNING: If your room is ALSO set to have at least 1 min occurrence, the layout will FAIL in this situation!_
**No connectors**
**No connectors**
You may have just forgotten to add connectors to your room, preventing it from appearing. Oops!
**Invalid max occurrences/depth**
**Invalid max occurrences/depth**
Check your room's YAML file! If max occurrences or max depth are set to 0, that means it will NEVER appear! A value of -1 means "infinite".
**Weight too low (or 0)**
Your room is too unlikely to spawn, making it so rare it never appears. This is pretty unlikely, but worth checking!
**Weight too low (or 0)**
Your room is too unlikely to spawn, making it so rare it never appears. This is pretty unlikely, but worth checking!
\ No newline at end of file
Clone repository

NOTE: Items marked with * are incomplete or unwritten.

General Info
  • Changelogs
  • Commands and Permissions
  • Plugin Config
  • How it all Works
Guides
  • Getting Started
  • Your First Dungeon
  • Importing from DXL
Dungeon Elements
  • Dungeon Config
  • Functions
  • Triggers
  • Conditions
Compatibility
  • Mythic Mobs
  • Placeholder API
  • BetonQuest
Developer Documentation
  • Introduction to API
  • Getting Started with Elements
  • GUI Menus
  • *Custom Functions
  • *Custom Triggers
  • *Custom Conditions
  • Adding Party Support