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  • Changelogs

Last edited by Aestrus May 13, 2025
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Changelogs

1.0.3

New Stuff

  • Added dungeon config rules for further control over banned item behaviour. (See the wiki for the new config options.)
  • Rewards functions now drop unlooted items to the ground when closed if "allow retrigger" is set to "false"
  • Added a "PvP" dungeon config option to allow or deny PVP in a specific dungeon. (See the wiki for the new config options.)
  • Added a "ReadyCheckOnCommand" config option. When set to "false", the party will receive no ready check when attempting to enter a dungeon.
  • Added a "ReadyCheckInQueue" config option. When set to "false", the party will receive no ready check when a dungeon becomes available to them in the queue.
  • Added a "LeaderOnlyQueue" config option. When set to "false", any party member can queue the party up for a dungeon.
  • Added API events for when players leave dungeons and finish dungeons.

Bug Fixes

  • Fixed an issue where players would get stuck in dungeons upon losing all their lives while "DeadPlayersSpectate" is set to false.
  • Fixed plugin not loading on Java 8 (and consequently, some 1.16.5 installations.)
  • Fixed DXL import not working when the server has a different "world container" folder set.

Known Issues

  • Player data YML files are sometimes corrupted, resulting in the dungeon not loading. A bandaid fix has been applied, but it seems to still happen sometimes. If the issue is encountered, delete the players folder in the dungeon.

1.0.2

New Stuff

  • Subfunctions in meta functions can now have their own triggers, using the meta function's trigger by default.
  • Info about subfunctions and subtriggers in meta elements are now displayed when you hover over them.
  • Added a /md setcooldown command to allow setting the access cooldown of a dungeon for a specific player manually.
  • Added "max repeats" option to the function repeater.
  • Dungeon start positions are now saved to config, allowing more precise spawn points.
  • "Leave Dungeon" functions now work in lobbies before the dungeon has started.
  • When opening a loot table rewards inventory, the positions of the rewards is now randomized.

Bug Fixes

  • Fixed an issue where sending players into dungeons with /md play didn't work from console.
  • Fixed an issue where certain entities were being removed when leaving an edit-mode dungeon.
  • Fixed old instance worlds not being deleted on certain operating systems.
  • Fixed some issues with mob spawners not re-triggering.

1.0.1

New Stuff

  • Mob Spawner functions now have a "Mythic Mob level" option when Mythic Mobs is installed.
  • Block Editor functions have have a "direction" option when placing blocks.

Bug Fixes

  • Fixed an issue where the Start Dungeon trigger wouldn't fire without a dungeon lobby.
  • Fixed an error caused by using the /md lives command outside of a dungeon.
  • Fixed parties erroring out when a player disconnects under certain conditions.
  • Fixed DXL Import not remembering whether or not lobbies were enabled in the DXL config.
  • Fixed errors caused by using the /md join and /md save commands outside of dungeons.
  • Fixed an issue where the loot table max items option wouldn't work.
  • Fixed an issue with DXL importing [title] signs.
  • Fixed DXL Import not completing the import process until after a restart under certain conditions.
  • Fixed the Block Detector trigger preventing players from breaking the block placed when it's the incorrect type.
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NOTE: Items marked with * are incomplete or unwritten.

General Info
  • Changelogs
  • Commands and Permissions
  • Plugin Config
  • How it all Works
  • Mythic Mobs Integration*
Guides
  • Getting Started
  • Your First Dungeon
  • Importing from DXL
Dungeon Elements
  • Dungeon Config
  • Functions
  • Triggers
  • Conditions
Advanced Info
  • Editing Functions in YML*