Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicDungeons MythicDungeons
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 90
    • Issues 90
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Metrics
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicDungeonsMythicDungeons
  • Wiki
  • Changelogs

Changelogs · Changes

Page history
Update Changelogs authored Mar 22, 2024 by MarcatoSound's avatar MarcatoSound
Hide whitespace changes
Inline Side-by-side
Showing with 27 additions and 0 deletions
+27 -0
  • Changelogs.md Changelogs.md +27 -0
  • No files found.
Changelogs.md
View page @ 3feba675
1.3.1 - Bug Fixes and Major Features
=====
New Stuff
---------
- **Introduced customizable dungeon difficulty levels!** [See updated dungeon config for more info.](Dungeon-Config)
- Includes optional menu for letting players choose a dungeon's difficulty level
- Mob health modifiers
- Mob damage modifiers
- Mob amount modifiers
- Mythic mob level modifiers
- Bonus loot modifiers
- **Introduced dungeon variables system!**
- Dungeons can store values for later use or comparison
- Dungeon Variable function allows setting, adding, or subtracting
- Dungeon Variable condition allows comparing variable values
- Dungeon variables can be used in message and title functions
- Added "Moving Block" and "Moving Cluster" functions!
- Added "Dungeon Status" function and condition
- Added "chance" condition for randomizing triggers
- Added `lang.yml` messages for accepting party invites
- Added "range" option to signal senders (default is 0, meaning infinite)
Bug Fixes
---------
- Fixed non-leader party members being able to start dungeons without the rest of the party.
- Fixed players being able to try to start a dungeon while waiting for another one to load.
1.3.0 - Official API + Party Overhaul
=====
......
Clone repository

NOTE: Items marked with * are incomplete or unwritten.

General Info
  • Changelogs
  • Commands and Permissions
  • Plugin Config
  • How it all Works
Guides
  • Getting Started
  • Your First Dungeon
  • Importing from DXL
Dungeon Elements
  • Dungeon Config
  • Functions
  • Triggers
  • Conditions
Compatibility
  • Mythic Mobs
  • Placeholder API
  • BetonQuest
Developer Documentation
  • Introduction to API
  • Getting Started with Elements
  • GUI Menus
  • *Custom Functions
  • *Custom Triggers
  • *Custom Conditions
  • Adding Party Support