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# What is an Archetype?
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Archetypes in Mythic represent the idea of things like "classes", "professions", "jobs", etc. Rather then having separate generic systems for each, in Mythic you get the full set of tools to create these things however you want.
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When creating Archetypes, they can be divided into groups. The most common group would probably be `CLASS`, and this is the default group when making an archetype.
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# Configuring Archetypes
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Archetypes are configured in the `Archetypes` folder inside any Mythic pack. Just create a `.yml` file inside the Archetypes folder, and you can put as many archetypes inside this file as you'd like - organize it however makes sense to you!
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The example pack generates a `classes.yml` file which contains several simple example classes.
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### Configuration
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### Default Archetypes
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You can configure a 'default' archetype that new players will start as in the `config-archetypes.yml` file inside the `MythicMobs` plugin directory.
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With the example files, by default, RPG comes with 2 archetype groups - `class` and `profession` - which can be changed or removed if you'd like. The example files also come with a default class - `Adventurer`. This class doesn't do anything by default but serves as a basic starting point for the examples.
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```
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ADVENTURER:
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Display: 'Adventurer'
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MaxLevel: 1
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``` |
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