Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicHUD MythicHUD
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 4
    • Issues 4
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicHUDMythicHUD
  • Wiki
  • Changelog

Changelog · Changes

Page history
Update Changelog authored Jan 30, 2025 by wordandahalf's avatar wordandahalf
Hide whitespace changes
Inline Side-by-side
Showing with 35 additions and 1 deletion
+35 -1
  • Changelog.md Changelog.md +35 -1
  • No files found.
Changelog.md
View page @ 4f7418c3
......@@ -2,7 +2,41 @@
(under construction)
## v1.2.0
(under construction)
<details><summary>Changes</summary>
1. Complete overhaul of pack generation and management.
2. Plugin always generates fully-assembled resource pack.
3. Resources from the vanilla resource pack can be referenced automatically.
4. Language files are now bundled internally with the plugin and not copied to data folder.
</details>
<details><summary>Additions</summary>
1. Resource pack generation can now be configured to target certain client versions via `resource-pack.support`.
2. Resource pack description can now be configured via `resource-pack.description` using MiniMessage markup.
3. Resources from other packs can be imported using `resource-pack.resources`.
4. MythicHUD can now be used to manage packs generated by other plugins using the `resource-pack.merge` configuration option.
5. Resource pack generation will generate a `.zip` archive if `resource-pack.destination` ends in `.zip`.
6. Users can now configure z-offset of layers and asset layers.
7. Users can hide vanilla HUD elements using `elements`.
</details>
<details><summary>Removals</summary>
1. Custom fonts are no longer manually configured via separate configuration. Instead, define them in a resource pack and import.
</details>
## v1.0.0
<details><summary>Additions</summary>
......
Clone repository
Home

Getting Started
What's New in MythicHUD?
Commands and Permissions
Configuration Reference

Layouts
Pop-Ups
HUD Components
  • Asset Layers
  • Assets
  • Listeners
  • Conditions
    • Effect
    • Gamemode
    • Placeholder
    • Progress
    • Logical Operators
Fonts

MythicHUD API
Compatibility
  • Migrating from v1 to v2
  • Supporting Multiple Client Versions
  • Crucible
  • Nexo
  • ItemsAdder
  • Modded Clients