... | ... | @@ -42,8 +42,8 @@ Crucible supports all triggers that generally make sense, and also adds a bunch |
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| onUnHeld | When the player switches off the item from their hotbar |
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| onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. Despite the name, this is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, regardless of the state not actually changing |
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| onBlockRotate | When the [Furniture](/wikis/Furniture) is rotated |
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| onJump | When the Player jumps |
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| onJump | When the Player jumps |
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| onPaint | When a [Paint Brush](Paint-Brush) paints a furniture |
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Example Usages
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