... | ... | @@ -60,6 +60,7 @@ All these triggers can be used with [Furnitures](/Furniture) |
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| onBlockPlace | When the furniture is placed |
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| onBlockBreak | When the furniture is broken |
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| onBlockRotate | When the furniture is rotated |
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| onDamaged | When the furniture is punched |
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| onFurnitureStateChange | When the furnitures state changed. This is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, even if the state stays the same. |
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| onFurnitureInventoryOpen | When the [Furniture Inventory](/Skills/Mechanics/furnitureinventory) is opened |
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| onFurnitureInventoryClose | When the [Furniture Inventory](/Skills/Mechanics/furnitureinventory) is closed |
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