... | ... | @@ -2,18 +2,20 @@ Crucible items support almost all MythicMobs base conditions. |
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[You can view those by clicking here here.](/../../../MythicMobs/-/wikis/Skills/Conditions/)
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New Conditions
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These conditions are added by Crucible, and are meant to be used with players and/or items (although they may work for other things too, depending on the condition)
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| Conditions | Description |
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| [EquipSlot](Skills/Conditions/EquipSlot) | Matches the equipment slot the skill was called from |
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| [IsFurniture](Skills/Mechanics/IsFurniture) | Checks if the targeted entity is a Furniture or if there is a Furniture entity at the targeted location|
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| [FurnitureState](Skills/Conditions/furnitureState) | Checks if the target Furniture's is the specified one |
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| [FurnitureDirection](Skills/Conditions/FurnitureType) | Checks if the targeted Furniture entity has a specific direction |
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| [FurnitureType](Skills/Mechanics/FurnitureType) | Checks the type of furniture being targeted |
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| [ItemAmmo](Skills/Conditions/ItemAmmo) | Matches how much ammo the calling item has |
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| [MythicKeyId](Skills/Conditions/MythicKeyId) | Matches the key ID the skill was called from |
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| [CustomModelData](Skills/Conditions/custommodeldata) | Tests the custom model data the calling item has | |
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\ No newline at end of file |
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| Conditions | Description |
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|-------------------------------------------------|------------------------------------------------------|
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| [CustomModelData](/Skills/Conditions/custommodeldata) | Tests the custom model data the calling item as|
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| [EquipSlot](/Skills/Conditions/EquipSlot) | Matches the equipment slot the skill was called from |
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| [ItemAmmo](/Skills/Conditions/ItemAmmo) | Matches how much ammo the calling item has |
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| [MythicKeyId](/Skills/Conditions/MythicKeyId) | Matches the key ID the skill was called from |
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### Furniture Conditions
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| Conditions | Description |
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|-------------------------------------------------|------------------------------------------------------|
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| [FurnitureDirection](/Skills/Conditions/FurnitureType) | Checks if the targeted Furniture entity has a specific direction |
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| [IsFurniture](/Skills/Conditions/IsFurniture) | Checks if the targeted entity is a Furniture or if there is a Furniture entity at the targeted location|
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| [FurnitureState](/Skills/Conditions/furnitureState) | Checks if the target Furniture's is the specified one |
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| [FurnitureType](/Skills/Conditions/FurnitureType)| Checks the type of furniture being targeted | |
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\ No newline at end of file |