... | ... | @@ -79,6 +79,39 @@ EmeraldSword: |
|
|
- override/texture
|
|
|
```
|
|
|
|
|
|
|
|
|
## Special Options
|
|
|
Specific item types can have further special options to assign to every specific state they can have a different texture/model.
|
|
|
|
|
|
The value is the same as normal - can be a bbmodel or json in the models folder, or a png in the textures folder to generate a sprite.
|
|
|
|
|
|
- `Pulling` - for bows and crossbows
|
|
|
- You can specify the pull after the texture: `item/bow/dirtbow_pulling_1 0.5`
|
|
|
- If pull values aren't specified, vanilla defaults will be used if 3 entries are supplied. For more or less, it will interpolate more steps to try and to make them fit smoothly
|
|
|
- `Charged` - for crossbows
|
|
|
- `Firework` - for crossbows
|
|
|
- `Casting` - for fishing rods
|
|
|
- `Blocking` - for shields
|
|
|
|
|
|
```yaml
|
|
|
DonutBow:
|
|
|
Material: BOW
|
|
|
Generation:
|
|
|
Model: item/bows/donut_bow
|
|
|
Pulling:
|
|
|
- item/bows/donut_bow_pulling_0
|
|
|
- item/bows/donut_bow_pulling_1
|
|
|
- item/bows/donut_bow_pulling_2
|
|
|
```
|
|
|
|
|
|
```yaml
|
|
|
TortoiseShield:
|
|
|
Material: SHIELD
|
|
|
Generation:
|
|
|
Model: item/shields/tortoise_shield
|
|
|
Blocking: item/shields/tortoise_shield_blocking
|
|
|
```
|
|
|
|
|
|
# Examples
|
|
|
|
|
|
## Furniture
|
... | ... | |