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ResourcePack Generator · Changes

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added Special Options to Item Configurations authored Nov 07, 2023 by Lxlp's avatar Lxlp
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ResourcePack-Generator.md
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......@@ -79,6 +79,39 @@ EmeraldSword:
- override/texture
```
## Special Options
Specific item types can have further special options to assign to every specific state they can have a different texture/model.
The value is the same as normal - can be a bbmodel or json in the models folder, or a png in the textures folder to generate a sprite.
- `Pulling` - for bows and crossbows
- You can specify the pull after the texture: `item/bow/dirtbow_pulling_1 0.5`
- If pull values aren't specified, vanilla defaults will be used if 3 entries are supplied. For more or less, it will interpolate more steps to try and to make them fit smoothly
- `Charged` - for crossbows
- `Firework` - for crossbows
- `Casting` - for fishing rods
- `Blocking` - for shields
```yaml
DonutBow:
Material: BOW
Generation:
Model: item/bows/donut_bow
Pulling:
- item/bows/donut_bow_pulling_0
- item/bows/donut_bow_pulling_1
- item/bows/donut_bow_pulling_2
```
```yaml
TortoiseShield:
Material: SHIELD
Generation:
Model: item/shields/tortoise_shield
Blocking: item/shields/tortoise_shield_blocking
```
# Examples
## Furniture
......
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