... | @@ -14,12 +14,29 @@ All options are placed under a "Furniture" section on an item. |
... | @@ -14,12 +14,29 @@ All options are placed under a "Furniture" section on an item. |
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- `Material` - The material of the furniture object.
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- `Material` - The material of the furniture object.
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- `Model` - The CustomModelData ID of the furniture object.
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- `Model` - The CustomModelData ID of the furniture object.
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- `Health` - How many times a piece of furniture has to be punched within a short interval to break.
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- `Health` - How many times a piece of furniture has to be punched within a short interval to break.
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- `CanRotate` - If the furniture can be rotated. Defaults to true.
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- `GlowingItem` - Whether the item should glow
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- `Color` - A hex code to color the furniture. Only works on colorable items.
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### Drops
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Furniture drops are defined under the furniture `Drops` section. This uses the standard MythicMobs drop table format.
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By default the furniture will drop itself when broken if there is no Drops field defined. You can make the furniture drop nothing by setting `Drops: []` or `DropSelf: false`
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### Extra Blocks
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### Extra Blocks
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Furniture can be configured with several special extras that are placed in the world along with it:
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Furniture can be configured with several special extras that are placed in the world along with it:
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- Barrier Blocks
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- Light Blocks (with light level)
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#### Barrier Blocks (in a `Barriers` list)
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- Seats (the closest seat is chosen when a player right-clicks the furniture)
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Barriers:
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- 0,0,0
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#### Light Blocks (with light level)
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Lights:
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- 0,2,0 15
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#### Seats (the closest seat is chosen when a player right-clicks the furniture)
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Seats:
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- 0,0.9,0,0,0
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Extra blocks are configured from the perspective of an object placed when the player is facing **yaw = 0**, and are rotated accordingly depending on how the furniture is placed.
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Extra blocks are configured from the perspective of an object placed when the player is facing **yaw = 0**, and are rotated accordingly depending on how the furniture is placed.
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