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Furniture · Changes

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Update Furniture authored May 02, 2023 by Ashijin's avatar Ashijin
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Furniture.md
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...@@ -14,12 +14,29 @@ All options are placed under a "Furniture" section on an item. ...@@ -14,12 +14,29 @@ All options are placed under a "Furniture" section on an item.
- `Material` - The material of the furniture object. - `Material` - The material of the furniture object.
- `Model` - The CustomModelData ID of the furniture object. - `Model` - The CustomModelData ID of the furniture object.
- `Health` - How many times a piece of furniture has to be punched within a short interval to break. - `Health` - How many times a piece of furniture has to be punched within a short interval to break.
- `CanRotate` - If the furniture can be rotated. Defaults to true.
- `GlowingItem` - Whether the item should glow
- `Color` - A hex code to color the furniture. Only works on colorable items.
### Drops
Furniture drops are defined under the furniture `Drops` section. This uses the standard MythicMobs drop table format.
By default the furniture will drop itself when broken if there is no Drops field defined. You can make the furniture drop nothing by setting `Drops: []` or `DropSelf: false`
### Extra Blocks ### Extra Blocks
Furniture can be configured with several special extras that are placed in the world along with it: Furniture can be configured with several special extras that are placed in the world along with it:
- Barrier Blocks
- Light Blocks (with light level) #### Barrier Blocks (in a `Barriers` list)
- Seats (the closest seat is chosen when a player right-clicks the furniture) Barriers:
- 0,0,0
#### Light Blocks (with light level)
Lights:
- 0,2,0 15
#### Seats (the closest seat is chosen when a player right-clicks the furniture)
Seats:
- 0,0.9,0,0,0
Extra blocks are configured from the perspective of an object placed when the player is facing **yaw = 0**, and are rotated accordingly depending on how the furniture is placed. Extra blocks are configured from the perspective of an object placed when the player is facing **yaw = 0**, and are rotated accordingly depending on how the furniture is placed.
......
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