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  • Custom Blocks

Last edited by Lxlp Mar 21, 2025
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Custom Blocks

Crucible allows people to create "custom blocks" using the extra block states from mushroom blocks, note blocks, tripwires or chorus plants.

Items that are configured to be blocks will have their corresponding block placed in the world where the player is looking when right-clicked, and will drop the original item when broken by default (unless configured otherwise).

Custom Blocks use blockstates to work. This can lead to some glitchy looking behaviour with block updates, if you are using Paper it is recommended to disable updates for these blocks. Head to /config/paper-global.yml and disable block updates for the base block type you use in the section at the top. This example disables Noteblock updates.

block-updates:
  disable-chorus-plant-updates: false
  disable-mushroom-block-updates: false
  disable-noteblock-updates: true
  disable-tripwire-updates: false

Custom Block Options

All options are placed under a CustomBlock section on an item.

MUSHROOM_BLOCK and NOTE_BLOCK are considered as "solid" blocks, these blocks need a path to the texture to generate itself, other blocks (TRIPWIRE and CHORUS) are non solid this means you can omit the Texture field and Crucible will use the model assigned to the item

Base Options

  • Type - The type of custom block, defaults to mushroom (MUSHROOM_BLOCK, NOTE_BLOCK, TRIPWIRE, CHORUS)
  • Id - The ID of the custom block.
  • Texture - The path of the texture the block will use, or none if block is non solid
  • Textures - Optional: Texture key and path the block will use (Needed if you want to assign different texture per face)
  • Parent - Optional: Parent model that the block should use (Useful when having different textures per face)
  • Variants - Optional: Gives the ability to have variant of the block (having different rotations)
  CustomBlock:
    Type: MUSHROOM_BLOCK
    Id: 18
    Texture: block/stars1

Putting in Resource Pack

Please refer to the Resourcepack Generator wiki page for info.

Examples

TestBlock:
  Id: STONE
  Model: 5
  Display: 'Probably a Block'
  Type: BLOCK
  CustomBlock:
    Type: MUSHROOM_BLOCK
    Id: 30
    Texture: block/exampletexture
  CustomBlockSkills:
  - sound{s=block.amethyst_block.place} @self ~onBlockPlace
  - sound{s=block.amethyst_block.break} @self ~onBlockBreak

This block will have a different texture on top

TestBlock:
  Id: STONE
  Model: 5
  Display: 'Multitexture'
  Type: BLOCK
  CustomBlock:
    Type: NOTE_BLOCK
    Id: 30
    Parent: "minecraft:block/cube_top"
    Textures:
       top: block/top_texture
       side: block/side_texture

This block will have two random rotation variant

TestBlock:
  Id: STONE
  Model: 5
  Display: 'Variant'
  Type: BLOCK
  CustomBlock:
    Type: NOTE_BLOCK
    Id: 30
    Texture: block/exampletexture
    Variants:
      - y: 0
        uvlock: true
      - x: 90
        y: 90
      - y: 270
        x: 180
        weigth: 3

This tripwire block will use the model generated from the item's Generation field

TestTripwire:
  Id: PAPER
  Model: 5
  Display: 'Tripwire plant'
  Generation:
    Model: block/tripwire_plant
  Type: BLOCK
  CustomBlock:
    Type: TRIPWIRE
    Id: 0

WorldEdit Support

You can place custom blocks using worldedit via the following syntax:

//set mythic:ItemName

If you have a custom namespace replace mythic by your namespace:

//set mynamespace:ItemName
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