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Last edited by Vierdant Feb 12, 2023
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Usage

Custom achievements are created using simple .yml files, and anyone familiar with Mythic syntax should be able to pick up on how it works pretty quickly!

You are able to define multiple achievements in a single .yml file.

Examples: Examples

File Locations

MythicAchievements will load achievements from 2 places:

  • The Achievements folder in the MythicAchievements plugin directory
  • Any Achievements folder in a Mythic pack (located in the MythicMobs plugin directory)

Inside these folders you can have as many .yml files as you want, including inside other folders, allowing you to organize it however you want. The plugin will read all the files to load everything.

Syntax Breakdown

First, here's a quick overview of all the options:

ACHIEVEMENT_KEY:
  Display: 'the display name'
  Description: 'the description'
  Category: [CATEGORY_KEY]
  Parent: [PARENT_ACHIEVEMENT_KEY]
  Frame: [CHALLENGE/GOAL/TASK]
  Icon:
    Material: [MATERIAL]
  Criteria:
    SOME_KEY_NAME_YOU_CHOOSE:
      Type: [CRITERIA_TYPE]
      #
      # other criteria-related options
      #
      Conditions:
      - [ (optional) conditions that need to be met in order to trigger criteria ]
  Reward:
    Message: 'A message displayed when they complete it!'
    Drops:
    - [ a Mythic drop table]
    Skills:
    - [ some skills ran when the achievement is completed ]

Achievement Key

This name is what helps the internal mechanics of MythicAchievements and MythicMobs to recognize your achievement. NO SPACES ALLOWED.

It's also what you use when you reference a parent of another achievement.

Display

Display: 'Killing Machine'

The display name of the achievement. Will be displayed on the item, in the category.

Description

Description: 'Kill at least one of all monster types'

The description of the achievement. Will be displayed on the item, in the category.

Category

Category: MONSTER_HUNTING

The name of the category you want to list this achievement under. This requires the category KEY, not the display name.

Parent

Parent: OTHER_ACHIEVEMENT

The parent of the achievement. It's how you create nodes and decide what comes after what. If left empty or unspecified, it will be parented to the root which is the start of the node.

Frame

Frame: TASK

The frame shape of your starting node item. This can be a TASK, GOAL, or CHALLENGE.

Icon

Icon:
  Material: IRON_SWORD
  Model: 0

The icon is the item displayed in the tab button in the advancement menu, and in the starting node of the category.

You have to provide a valid material name, MAKE SURE IT IS UPPERCASE. Optionally, you have the choice to provide a model data value (CustomModelData).

Criteria

Criteria:
    SKELETON:
      Type: KILL_MOB_TYPE
      EntityType: SKELETON
      Amount: 10

The list of criteria for the achievement. For a list of all criteria, see Criteria

Reward

Reward:
    Message: '&6&lCongrationlations&r on your Achievement! Your rewards are a new Sword and 100 exp'
    Drops:
    - DIAMOND_SWORD
    - EXPERIENCE 100
    Skills:
    - particles{p=flame;a=50;s=0.1} @self

The rewards that should be given to the player upon completion of all tasks. For more about rewards, see Rewards

Examples

More Examples: Examples

Killing 5 Skeletons at Night

In this example achievement, the player can earn it by killing 5 skeletons at night, but it's only available if they have completed the achievement SOME_OTHER_ACHIEVEMENT!

Upon completion, they will receive 50 cobblestones as a reward.

SKELETON_HUNTER:
  Display: 'Skeleton Hunter'
  Description: 'Kill 5 Skeletons at Night'
  Category: SPECIAL
  Parent: SOME_OTHER_ACHIEVEMENT
  Frame: CHALLENGE
  Icon:
    Material: SKELETON_SKULL
  Criteria:
    KILL:
      Type: KILL_MOB_TYPE
      EntityType: SKELETON
      Amount: 5
      Conditions:
      - night
  Reward:
    Message: 'You did it! You killed 5 skeletons at night!'
    Drops:
    - 50 cobblestone
    Skills: []

Breaking 10 Stone and 10 Dirt

A simple example demonstrating an achievement that has multiple criteria. The player must break 10 stone and 10 dirt to complete it!

BREAK_STONE_AND_DIRT:
  Display: 'Breaking Stone and Dirt'
  Description: 'Break 10 Stone Blocks and 10 Dirt'
  Category: SPECIAL
  Parent: BREAK_TEN_STONE
  Frame: GOAL
  Icon:
    Material: COBBLESTONE  
  Criteria:
    STONE:
      Type: BREAK_BLOCK
      Block: STONE
      Amount: 10
    DIRT:
      Type: BREAK_BLOCK
      Block: DIRT
      Amount: 10
  Reward:
    Message: 'You broke a bunch of stuff!'
    Drops: []
    Skills: []
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Achievements

  • Home
  • Changelogs
  • Commands and Permissions
  • FAQ / Common Issues

Usage

  • Installation
  • General Configuration
  • Categories (Tabs)
  • Creating Achievements
  • Criteria
  • Rewards

New Mechanics

  • Achievement Mechanics
  • Achievement Conditions