Categories are a simple way to group specific achievements, and each category will generate its own tab in the advancements window!
These are added/edited in the
category.yml file in your MythicAchievements plugin folder.
Categories have their own tabs in the advancement menu, and also display as the first "node" in the category.
Table Of Contents:
Adding New Category
CATEGORY_KEY: Display: 'Name of your category' Description: 'Description of Category' Background: 'textures/block/polished_blackstone.png' Frame: TASK Icon: Material: IRON_SWORD Model: 0
Display: 'Hunting Monsters'
Display the name of your category. This name is shown in the tab's icon and the starting node item.
Description: 'Adventure awaits you in the wilderness'
The background image of your category. This can be a path to any block texture inside of the player's loaded resource pack.
So if you want diamond ore as the background of your category, you would provide
textures/block/diamond_ore.png as the value.
The frame shape of your starting node item.
This can be a
Icon: Material: IRON_SWORD Model: 0
The icon is the item displayed in the tab button in the advancement menu, and in the starting node of the category.
You have to provide a valid material name, MAKE SURE IT IS UPPERCASE. Optionally, you have the choice to provide a model data value (CustomModelData).
SPECIAL: Display: 'Special' Background: 'textures/block/quartz_pillar.png' Icon: Material: NETHER_STAR
MYTHIC_ACHIEVEMENTS: Display: 'Mythic Achievements' Description: 'Get Achieving' Background: 'textures/block/blue_concrete.png' Icon: Material: DIAMOND
This example only uses the required values to generate a valid category.
To learn how to add achievements to the category you created, see Creating Achievements