... | ... | @@ -4,6 +4,56 @@ These are added/edited in the `category.yml` file in your MythicAchievements plu |
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Categories have their own tabs in the advancement menu, and also display as the first "node" in the category.
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Table Of Contents:
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[[_TOC_]]
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## Adding New Category
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```yml
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CATEGORY_KEY:
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Display: 'Name of your category'
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Description: 'Description of Category'
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Background: 'textures/block/polished_blackstone.png'
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Frame: TASK
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Icon:
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Material: IRON_SWORD
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Model: 0
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```
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## Category Breakdown
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### Display
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```yml
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Display: 'Hunting Monsters'
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```
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Display the name of your category. This name is shown in the tab's icon and the starting node item.
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### Description
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```yml
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Description: 'Adventure awaits you in the wilderness'
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```
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Provide a short description of your category. This is only shown in the starting node item.
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![image](uploads/9ead2354a0d2909e8984f67d2730e727/image.png)
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### Background
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```yml
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Background: 'textures/block/black_concrete.png'
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```
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The background image of your category. This can be a path to any block texture inside of the player's loaded resource pack.
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So if you want diamond ore as the background of your category, you would provide `textures/block/diamond_ore.png` as the value.
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### Frame
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```yml
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Frame: CHALLENGE
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```
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The frame shape of your starting node item.
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This can be a `TASK`, `GOAL`, or `CHALLENGE`.
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### Icon
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```yml
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Icon:
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Material: IRON_SWORD
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Model: 0
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```
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The icon is the item displayed in the tab button in the advancement menu, and in the starting node of the category.
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You have to provide a valid material name, **MAKE SURE IT IS UPPERCASE**.
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Optionally, you have the choice to provide a model data value (CustomModelData).
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## Example
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```
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SPECIAL:
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... | ... | @@ -13,3 +63,7 @@ SPECIAL: |
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Material: NETHER_STAR
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```
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![image](uploads/f8447f1449ec03975fe62621ac4b1810/image.png "")
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This example only uses the required values to generate a valid category.
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To learn how to add achievements to the category you created, see [Creating Achievements](Usage) |
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