Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine Model Engine
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 35
    • Issues 35
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model EngineModel Engine
  • Wiki
  • Mechanics: Model

Mechanics: Model · Changes

Page history
Added info for nametag bone in model mechanic. authored Sep 14, 2023 by Dante's avatar Dante
Show whitespace changes
Inline Side-by-side
Showing with 1 addition and 1 deletion
+1 -1
  • Mechanics:-Model.md Mechanics:-Model.md +1 -1
  • No files found.
Mechanics:-Model.md
View page @ e74ee9c5
......@@ -8,7 +8,7 @@ Apply the model to the target entity.
| killowner | ko | Remove: Should the base entity be killed | true |
| invisible | i, invis | Should the base entity be invisible | true |
| damagetint | d, tint | Should the model flash red when damaged | true |
| nametag | n, name | The tag bone used to display the name | |
| nametag | n, name | The tag bone used to display the name. Do not include the "tag_" prefix. | |
| drive | | Can this model be driven | false |
| ride | | Can this model have passengers | false |
| mode | | What animation mode should it use | Config default |
......
Clone repository
  • Before You Start
    • Home
    • Limitations
    • Comparison: ItemsAdder
    • Where is MoLang support?
    • Converting RP to 1.19.3
  • Modeling
    • Recommended tool
    • Making your first model
    • Importing and Exporting
    • Animating your model
    • Scriptable Keyframes
  • Mythic Mobs Integration
    • Mechanics: Model
    • Mechanics: VFX
    • Targeters
    • Conditions
  • API
    • Javadoc