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Plop the `bbmodel` file into the `blueprints` folder, and run `/meg reload models`. Model Engine will then generate a new resource pack.
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## Importing
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Yep, that's it. |
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After modeling and animating your model, all there is left is to import it into the game!
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First, make sure to save your model as `.bbmodel`. All your model, textures and animations are contained within this
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file, so there is no need to save them individually. You can then move the file in the blueprints folder generated
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under Model Engine's plugin folder (`plugins/ModelEngine/blueprints`). You are welcomed to organize the folder by
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putting model files within sub-folders. Finally, start your server or run the reload command `meg reload models`.
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Congratulations! The model is now in-game!
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## Generating Resource Pack
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Whenever you import a new model, Model Engine will automatically generate a resource pack that is ready to be used. To
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use the resource pack, either download it from the server and apply it locally, or use an external service to host and
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send the resource pack! **Model Engine will not send the resource pack for you.**
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## Results
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> ![](../Assets/Modeling/capybara_in_game.gif)
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> Note: the animations shown here is controlled through MythicMobs.
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With enough patience, you too can achieve something like this:
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[![Video Thumbnail](https://i.ytimg.com/vi/TyxtEDoYud8/hqdefault.jpg?sqp=-oaymwEcCNACELwBSFXyq4qpAw4IARUAAIhCGAFwAcABBg==&rs=AOn4CLDIF94ARrUkst9KplWoSRL1HJ05hg)](https://youtu.be/TyxtEDoYud8) |
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