Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 108
    • Issues 108
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Modeling
  • Importing a Model

Importing a Model · Changes

Page history
Importing authored Sep 27, 2023 by Ticxo's avatar Ticxo
Hide whitespace changes
Inline Side-by-side
Showing with 25 additions and 2 deletions
+25 -2
  • Modeling/Importing-a-Model.md Modeling/Importing-a-Model.md +25 -2
  • No files found.
Modeling/Importing-a-Model.md
View page @ 06820c5a
Plop the `bbmodel` file into the `blueprints` folder, and run `/meg reload models`. Model Engine will then generate a new resource pack.
## Importing
Yep, that's it.
\ No newline at end of file
After modeling and animating your model, all there is left is to import it into the game!
First, make sure to save your model as `.bbmodel`. All your model, textures and animations are contained within this
file, so there is no need to save them individually. You can then move the file in the blueprints folder generated
under Model Engine's plugin folder (`plugins/ModelEngine/blueprints`). You are welcomed to organize the folder by
putting model files within sub-folders. Finally, start your server or run the reload command `meg reload models`.
Congratulations! The model is now in-game!
## Generating Resource Pack
Whenever you import a new model, Model Engine will automatically generate a resource pack that is ready to be used. To
use the resource pack, either download it from the server and apply it locally, or use an external service to host and
send the resource pack! **Model Engine will not send the resource pack for you.**
## Results
> ![](../Assets/Modeling/capybara_in_game.gif)
> Note: the animations shown here is controlled through MythicMobs.
With enough patience, you too can achieve something like this:
[![Video Thumbnail](https://i.ytimg.com/vi/TyxtEDoYud8/hqdefault.jpg?sqp=-oaymwEcCNACELwBSFXyq4qpAw4IARUAAIhCGAFwAcABBg==&rs=AOn4CLDIF94ARrUkst9KplWoSRL1HJ05hg)](https://youtu.be/TyxtEDoYud8)
\ No newline at end of file
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration
Modeling
  • Creating a Model
  • Bone Behaviors
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
MythicMobs
  • Mechanics: Model
  • Mechanics: VFX
  • Conditions
  • Targeters
API
Technical
  • Terminology
  • Animation Systems
  • Mount Controllers