... | @@ -91,7 +91,8 @@ the largest width of the cube, and ignores the Z size. The hitbox must also obey |
... | @@ -91,7 +91,8 @@ the largest width of the cube, and ignores the Z size. The hitbox must also obey |
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## Shadow
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## Shadow
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To finalize the model, you can optionally create a shadow for the model to make it more grounded in game. The shadow can
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To finalize the model, you can optionally create a shadow for the model to make it more grounded in game. The shadow can
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be at any size, will always be centered around the model, and be placed on ground level.
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be at any size, will always be centered around the model, and be placed on ground level. If the model doesn't have a
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shadow, there will be no shadow in-game as well.
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To create a shadow, add a bone called `shadow` with a cube inside. The largest width of the cube will be the diameter of
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To create a shadow, add a bone called `shadow` with a cube inside. The largest width of the cube will be the diameter of
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the shadow, while the height of the cube is ignored.
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the shadow, while the height of the cube is ignored.
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