... | ... | @@ -8,7 +8,7 @@ animating. |
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To start modeling, create a new Generic Model project in the start page. And fill in `File Name`. `File Name` would be
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the ID of the model in Model Engine, so choose wisely.
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> ![](https://raw.githubusercontent.com/Ticxo/Model-Engine-Wiki/master/wiki/modeling/create_project.png)
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> ![](Assets/Modeling/create_file.png)
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> ![](https://raw.githubusercontent.com/Ticxo/Model-Engine-Wiki/master/wiki/modeling/create_project_2.png)
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Before moving any further, there are a few very essential concepts you must learn.
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... | ... | @@ -40,7 +40,7 @@ In Blockbench, you can create a `Bone` by adding a folder/group to the outliner. |
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the bone.
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> ![](https://raw.githubusercontent.com/Ticxo/Model-Engine-Wiki/master/wiki/modeling/bone_and_cube.png)
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Let's make a simple humanoid model. Meet Kindletron JR.
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Let's make a simple animal model. Meet Mr. Capybara!
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> ![](https://raw.githubusercontent.com/Ticxo/Model-Engine-Wiki/master/wiki/modeling/ME-Model-1.png)
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When modeling, make sure you look at the grid in Blockbench and see if your model is facing North. Model Engine uses
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