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Bone Behaviors · Changes

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Update Bone-Behaviors.md authored Sep 23, 2023 by Ticxo's avatar Ticxo
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Modeling/Bone-Behaviors.md
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...@@ -134,9 +134,11 @@ hitboxes, your cube can be any size you want, meaning the X and Z values can be ...@@ -134,9 +134,11 @@ hitboxes, your cube can be any size you want, meaning the X and Z values can be
Player limb tags allow a model to use player skin and limb. You can recreate the entire player model, only use parts, or Player limb tags allow a model to use player skin and limb. You can recreate the entire player model, only use parts, or
have multiple of the same parts.<br> have multiple of the same parts.<br>
This is a modified version of Bradleyq's [Stable Player Display](https://github.com/bradleyq/stable_player_display). To create a player limb bone, create a bone that starts with one of the tags listed below. Any cubes inside these bones
It requires core shader, works on vanilla, optifine and sodium, but does not work when modded shaders are used.<br> will be ignored automatically.
Massive thanks to them for sharing this technology. For more information, check out their repository. > This is a modified version of Bradleyq's [Stable Player Display](https://github.com/bradleyq/stable_player_display).
> It requires core shader, works on vanilla, optifine and sodium, but does not work when modded shaders are used.<br>
> Massive thanks to them for sharing this technology. For more information, check out their repository.
| Tag | Player Part | | Tag | Player Part |
|--------|-------------| |--------|-------------|
......
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