... | ... | @@ -50,14 +50,14 @@ You can do so by creating special, cube-less bones with a specific tag written b |
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### Offhand Display
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**Tag: `il_`**
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<br>
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You can create as many item bones as you want. You can then equip items there via the [SetItemModel](/MythicMobs/Model-Mechanics/SetItemModel) mechanic.
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You can create as many item bones as you want. You can then equip items there via the [SetItemModel](/MythicMobs/mechanics/model/SetItemModel) mechanic.
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## Ghost
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**Tag: `g_`**
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Normal ghost bones (bones without cubes inside) are only used internally and do not spawn armor stands. Marking them as rendered would cause them to spawn an armor stand, but will not display any models
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You can set the model of a rendered ghost bone using the [ChangePart](/MythicMobs/Model-Mechanics/ChangePart) mechanic
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You can set the model of a rendered ghost bone using the [ChangePart](/MythicMobs/mechanics/model/ChangePart) mechanic
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## Nametag
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... | ... | @@ -73,7 +73,7 @@ To create a name tag bone, add `tag_` in front of the bone name. |
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**Tag: `l_`**<br>
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By making a cube-less bone and using a special tag before the bone name, you can mark a bone as the attachment point when being leashed.
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You can create as many bones as you want. You can leash the model using the [Leash](/MythicMobs/Model-Mechanics/Leash) or [LeashSelf](/MythicMobs/Model-Mechanics/LeashSelf) mechanics
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You can create as many bones as you want. You can leash the model using the [Leash](/MythicMobs/mechanics/model/Leash) or [LeashSelf](/MythicMobs/mechanics/model/LeashSelf) mechanics
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