... | ... | @@ -10,8 +10,19 @@ Those special prefixes are called **Tags**. |
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There are several types of Tags, and each of them brings about a different behavior.
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The following is a list of all of them:
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[[_TOC_]]
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# General tags
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## Head
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**Tag: `h_`**
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When mobs look around, the head turns before the rest of the body does. You can do this in Model Engine too!
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All bones rotate like a body by default. If you want a bone to rotate like a head, you need to use the `h_` Tag. Model Engine will interpret this as a head bone, remove the `h_` in the resource pack, and move this part like a normal head.
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A model can have multiple head bones so you can create models with multiple heads. Head bone can also have child bones, but all child bones would also need the `h_` flag in front to act like a head.
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## Mount
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## Seat
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## Item
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