Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 110
    • Issues 110
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Modeling
  • Bone Behaviors

Bone Behaviors · Changes

Page history
Update Bone Behaviors authored Jul 25, 2023 by Lxlp's avatar Lxlp
Hide whitespace changes
Inline Side-by-side
Showing with 2 additions and 2 deletions
+2 -2
  • Modeling/Bone-Behaviors.md Modeling/Bone-Behaviors.md +2 -2
  • No files found.
Modeling/Bone-Behaviors.md
View page @ 278beef9
......@@ -70,7 +70,7 @@ To create a name tag bone, add `tag_` in front of the bone name.
## Leash
**Tag: `l_**<br>
**Tag: `l_`**<br>
By making a cube-less bone and using a special tag before the bone name, you can mark a bone as the attachment point when being leashed.
You can create as many bones as you want. You can leash the model using the [Leash](/MythicMobs/Model-Mechanics/Leash) or [LeashSelf](/MythicMobs/Model-Mechanics/LeashSelf) mechanics
......@@ -128,4 +128,4 @@ Similar to a normal sub-hitbox, create a bone with a cube inside, but the bone n
## Player Left Leg
**Tag: `plleg_`**
**Tag: `plleg_`**
\ No newline at end of file
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration
Modeling
  • Creating a Model
  • Animating a Model
  • Bone Behaviors
  • Importing a Model
MythicMobs
  • Mechanics: Model
  • Mechanics: VFX
  • Conditions
  • Targeters
API
Technical
  • Animation Systems