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Animating a Model · Changes

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Importing authored Sep 27, 2023 by Ticxo's avatar Ticxo
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Modeling/Animating-a-Model.md
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...@@ -71,29 +71,19 @@ Let's add some animations to the model we made before. ...@@ -71,29 +71,19 @@ Let's add some animations to the model we made before.
#### idle [Loop] #### idle [Loop]
> ![](/Assets/Modeling/capybara_idle.gif) > ![](../Assets/Modeling/capybara_idle.gif)
#### walk [Loop] #### walk [Loop]
> ![](/Assets/Modeling/capybara_walk.gif) > ![](../Assets/Modeling/capybara_walk.gif)
#### feed [Override] #### feed [Override]
> ![](/Assets/Modeling/capybara_feed.gif) > ![](../Assets/Modeling/capybara_feed.gif)
These are 3 very basic animations done simply by moving and rotating a few parts. However, more complicated animations These are 3 very basic animations done simply by moving and rotating a few parts. However, more complicated animations
are also done by such methods, only using more frames to create more fluid movements. are also done by such methods, only using more frames to create more fluid movements.
## Importing Animations ## Importing Animations
Animations are automatically imported through the `.bbmodel` file you provided. No extra steps needed. Animations are automatically imported through the `.bbmodel` file you provided. No extra steps needed.
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## Results
> ![](/Assets/Modeling/capybara_in_game.gif)
> Note: the animations shown here is controlled through MythicMobs.
With enough patience, you too can achieve something like this:
[![Video Thumbnail](https://i.ytimg.com/vi/TyxtEDoYud8/hqdefault.jpg?sqp=-oaymwEcCNACELwBSFXyq4qpAw4IARUAAIhCGAFwAcABBg==&rs=AOn4CLDIF94ARrUkst9KplWoSRL1HJ05hg)](https://youtu.be/TyxtEDoYud8)
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