OBB Hitboxes Break When At High Coordinates
When spawning a model that uses OBB hitboxes, the OBB hitboxes turn into small lines (as shown with "/meg debug SHOW_OBB true") when the model is placed at a far location. In my specific testing, I spawned the models at around x = 10,000,000, y = 67, z = 10,000,000.
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