modelpart returns wrong positions under certain conditions
When @ModelPart is called under the conditions that:
- A player is not near a model
- lockyaw (and possibly lockpitch) is set to false in the model mechanic
- radius is not set in the model mechanic (tested with a value of 9999)
- (Also in a MythicDungeon? I tested in there at least)
Then it returns the wrong locations. Specifically, the locations the parts would have had if the yaw (and possibly pitch?) was 0
I have no idea why
I have spent way too much time on this
I need qualified help
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