modelpart returns wrong positions under certain conditions

When @ModelPart is called under the conditions that:

  • A player is not near a model
  • lockyaw (and possibly lockpitch) is set to false in the model mechanic
  • radius is not set in the model mechanic (tested with a value of 9999)
  • (Also in a MythicDungeon? I tested in there at least)

Then it returns the wrong locations. Specifically, the locations the parts would have had if the yaw (and possibly pitch?) was 0

I have no idea why
I have spent way too much time on this
I need qualified help

Edited Feb 01, 2025 by Lxlp
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