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Accessories · Changes

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Update Accessories authored Sep 01, 2022 by Ashijin's avatar Ashijin
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Accessories.md
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Accessories are a special type of cosmetic that attaches a model to the player.
**Accessories require ModelEngine to use and will not work otherwise**
## Configuration
Configuration for accessories is a little more complicated than most. Create or modify a file inside the `accessories` folder within whatever [pack](Packs) you're using with the following:
```
ANGEL_WINGS:
Display: "&dAngel Wings"
Description:
- "&fA pair of angel wings!"
ModelId: "angel_wings"
State: "idle"
Offset: 0, 0.5, -0.15, 0, 0
Anchor: HEAD
```
**Hats have the following options**:
* `ID` - *The ID of the cosmetic* (in this case `ANGEL_WINGS`)
* `Display` - *The display name of the cosmetic in menus*
* `Description` - *The lore of the cosmetic in menus*
* `ModelId` - *The ModelEngine model ID of the accessory*
* `State` - *The animation state of the model to use*
* `Offset` - *An offset of where to attach the model to the player's body, in the format x,y,z,yaw,pitch*
* `Anchor` - *The part of the body to anchor the accessory to*
Model files for Accessories should be loaded into ModelEngine normally.
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