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Last edited by Ashijin Sep 01, 2022
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Accessories

Accessories are a special type of cosmetic that attaches a model to the player.

Accessories require ModelEngine to use and will not work otherwise

Configuration

Configuration for accessories is a little more complicated than most. Create or modify a file inside the accessories folder within whatever pack you're using with the following:

ANGEL_WINGS:
  Display: "&dAngel Wings"
  Description:
  - "&fA pair of angel wings!"
  ModelId: "angel_wings"
  State: "idle"
  Offset: 0, 0.5, -0.15, 0, 0
  Anchor: HEAD

Hats have the following options:

  • ID - The ID of the cosmetic (in this case ANGEL_WINGS)
  • Display - The display name of the cosmetic in menus
  • Description - The lore of the cosmetic in menus
  • ModelId - The ModelEngine model ID of the accessory
  • State - The animation state of the model to use
  • Offset - An offset of where to attach the model to the player's body, in the format x,y,z,yaw,pitch
  • Anchor - The part of the body to anchor the accessory to

Model files for Accessories should be loaded into ModelEngine normally.

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