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The Equipment section in a mob config is a special droptable that
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defines what kind of equipment the mob will spawn with. The equipment
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will only be applied to the mob when it spawns or during a reload, and
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can be changed afterwards by using the [Equip
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mechanic](/skills/mechanics/equip).
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If you want your mob to not wear any kind of equipment, you can use the
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option "PreventRandomEquipment". See [Mob
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Options](/databases/mobs/options). An alternative to using that option
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is to equip your mob with *dummy items*. Such items need have the item
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ID AIR.
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Equipment is a special type of droptable and can reference other
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droptables, allowing you to use drop conditions to create advanced
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equipment sets. If you define the slot in a droptable and reference it
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normally in the Equipment section (or equip skill), the mob will "equip"
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the drops instead of dropping them.
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Syntax
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------
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internal_mobname:
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Type: <mobtype>
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Equipment:
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- <item> <slot>
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- <item> <slot>
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- ...
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**<item>**
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Can be either the name of a [MythicMobs item](/databases/items/overview)
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or a vanilla item.
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**<slot>**
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Defines the slot on the mob that item should be carried on.
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| Slot | Description |
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|---------|-------------------------------------------------------------------------------------------------------------|
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| HEAD | The head slot. Apart from regular helmets can be any blocktype or player head. Most will render accurately. |
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| CHEST | The chest slot. Will only render chestplates, but will carry any items. |
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| LEGS | The leg slot. Will only render leggings, but will carry any items. |
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| FEET | The feet slot. Will only render boots, but will carry any items. |
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| HAND | The mainhand slot. Will render any type of item. |
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| OFFHAND | The offhand slot, introduced in MC 1.9. Will render any type of item. |
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Examples
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--------
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awesome_boss:
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Type: pig_zombie
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Equipment:
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- awesome_boss_helmet:4
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- diamond_sword:0 |