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<img src="http://fs5.directupload.net/images/160306/wrvt6foe.jpg" width="500" height="167" alt="http://fs5.directupload.net/images/160306/wrvt6foe.jpg" />
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Damage Modifiers are an attribute you can add to your MythicMobs to
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increase or decrease the damage they receive from various sources.
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Some of these won't work on mobs (such as SUICIDE) under normal
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circumstances.
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Damage Modifiers are completely optional, you only need to add the ones
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you want to use.
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Options
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| **Modifier** | **Explanation** |
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|-------------------|---------------------------------------------------------------------------------|
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| DROWNING | Damage caused by running out of air while in water. |
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| BLOCK\_EXPLOSION | Damage caused by being near an exploding block. |
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| ENTITY\_EXPLOSION | Damage caused by being in the area when an entity, such as a Creeper, explodes. |
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| VOID | Damage caused by falling into the void. |
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| LIGHTNING | Damage caused by being struck by lightning. |
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| SUICIDE | Damage caused by committing suicide using the command "/kill". |
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| STARVATION | Damage caused by starving due to having an empty hunger bar. |
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| POISON | Damage caused due to an ongoing poison effect. |
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| MAGIC | Damage caused by being hit by a potion or spell. |
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| DRAGON\_BREATH | Damage caused by being hit by the enderdragon's breath. [1] |
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| WITHER | Damage caused by the Wither potion effect. |
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| FALLING\_BLOCK | Damage caused by being hit by a falling block which deals damage. |
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| THORNS | Damage caused in retaliation to another attack by the Thorns enchantment. |
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| CUSTOM | Damage caused by "Custom" sometimes used by other plugins. |
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| LAVA | Damage caused by touching lava. |
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| MELTING | Damage caused by a snowman melting. |
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| FIRE\_TICK | Damage caused due to an ongoing fire effect. |
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| FIRE | Damage caused by touching fire. |
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| HOT\_FLOOR | Damage caused by standing on magma blocks. |
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| FALL | Damage caused when an entity falls a distance greater than 3 blocks. |
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| SUFFOCATION | Damage caused by standing inside of a block. |
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| PROJECTILE | Damage caused when attacked by a projectile. |
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| ENTITY\_ATTACK | Damage caused when an entity attacks another entity. |
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| CONTACT | Damage caused when an entity touches a block such as a cactus. |
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Examples
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--------
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**NOTE: A modifier of 1 will cause the mob to take normal damage from
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that source, a number higher than 1 will increase the damage it takes by
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that amount. A number lower than 1 will reduce the damage it takes by
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that amount. And a 0 will make the mob immune to that damage source.
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A negative value (below 0) will cause the mob to heal from that type of
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damage. Note that this doesn't work if the mob is naturally immune to
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that damage. (e.g. Iron Golems and fall damage, Blazes and fire
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tick/lava damage)**
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In this first example our Armored Zombie mob is just a basic MythicMob
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with nothing added to it.
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ArmoredZombie:
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Mobtype: zombie
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Display: '&aArmored Zombie'
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Health: 40
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Damage: 6
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But, if we add the DamageModifiers attribute to him we can start messing
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around with his weaknesses and resistances. In this example we are going
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to make it so melee and projectile attacks only do 75% of their normal
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damage to our Armored Zombie.
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ArmoredZombie:
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Mobtype: zombie
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Display: '&aArmored Zombie'
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Health: 40
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Damage: 6
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DamageModifiers:
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- ENTITY_ATTACK 0.75
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- PROJECTILE 0.75
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Alright, we have our damage resistant zombie now. Any melee and
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projectile damage it receives will be reduced by 25% (This includes from
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players and other mobs.) but now he seems a little overpowered, so, lets
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give him a weakness to go along with it.
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ArmoredZombie:
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Mobtype: zombie
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Display: '&aArmored Zombie'
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Health: 40
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Damage: 6
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DamageModifiers:
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- ENTITY_ATTACK 0.75
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- PROJECTILE 0.75
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- MAGIC 1.25
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OK, I'd say he's just about done now. Our little Armored Zombie is now
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well protected against projectile and melee attacks but we gave him a
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nice weakness to magic (splash health potions).
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-------------------
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Our second example is a fire elemental- not only does this mob not take
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damage from burning, it also heals health when standing in fire, and
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regains even more health when in lava. Note: This DOES NOT work on
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Nether mobs as they don't take damage from fire at all, preventing them
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from having their fire and lava damage modified.
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FireElemental:
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Mobtype: zombie
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Display: '&cFire Elemental'
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Health: 20
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DamageModifiers:
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- FIRE -1
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- LAVA -4
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- FIRE_TICK 0
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[1] This one might not work |