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What's included in MythicMobs Premium?
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--------------------------------------
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[MythicMobs
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Premium](http://www.mythicmobs.net/index.php?account/upgrades) comes
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with numerous Premium-only perks, including:
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- Special Premium role in Discord
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- Access to the premium support channel and ticket system
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- Access to the latest version faster
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- Access to development builds
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- Math and Placeholders are usable in most skills, drop amounts, and
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options
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- Ability to use hit-conditions in any projectile skills
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- Ability to use custom damage types and damage modifiers
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- Ability to use several custom AI goals/targeters that can use
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conditions
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More premium-only features will continue to be added as time goes on.
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You can upgrade your account to Premium [by clicking
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here](http://www.mythicmobs.net/index.php?account/upgrades).
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For those who wish to donate a little more or who have large servers,
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our Premium+ package gives you several added benefits:
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- Special Premium+ role in Discord
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- Priority on support tickets
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- License usable on multiple servers you own
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My server crashes when I try to make a passive mob attack!
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----------------------------------------------------------
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Mojang removed the ability to give AI goals to mobs that don't naturally
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have those goals (like attacks on passive mobs). So, yes, if you put an
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attack goal on a passive mob, your server will crash.
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You can still make those mobs move towards players and have them
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"attack" using skills. A more common approach is to disguise a hostile
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mob as a passive mob using Lib's Disguises.
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How can I get custom heads on my mob?
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-------------------------------------
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Hold the head in your hand and use the \`mm i import\` command to import
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it as a MythicItem. Set the item the same way you would any other
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helmet.
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How do I make "caster" mobs that cast spells instead of using melee attacks?
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----------------------------------------------------------------------------
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Simply use a similar format to the guide’s example of using the
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projectile skill here:
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[mythicmobs.net/manual/doku.php/databases/skills/projectileskill](/databases/skills/projectileskill)
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This will slow the mob so it stands still and "casts" the projectile
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spell skill to shoot a projectile spell.
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How do I use color codes in Player Disguises?
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---------------------------------------------
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Make sure to use Disguise: option and use single quotes (‘ ‘) around the
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color code.
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My particles are too spread out!
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--------------------------------
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Set the particle skill’s hS and vS to 0.1, the flame particles are
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naturally widespread as they are actually blaze and furnace particles
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that play in a wide fashion.
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To narrow down their particles, you need to narrow down their radiuses
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both horizontally and vertically. Very small radiuses will keep them
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looking like a nice straight fiery line.
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Why can't I set a mob's health above 2000?
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------------------------------------------
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This is a problem with Spigot. Simply go into your spigot.yml config
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file and increase the max-health property.
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How do I create a complex multi-skilled mob that won’t use all of its skills at the same time?! Its too OP!
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-----------------------------------------------------------------------------------------------------------
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There are many ways of spacing out mob skills to make them less
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predictable, more spread out, and more random.
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- You can use the RandomSkill skill to cast random skills on an
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interval
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- Use the "GCD" (global cooldown) skill along with the "OffGCD"
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condition.
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- Give your skills lower chances and cooldowns.
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I want to use my own custom sound effect, how do I do this? (Answer provided by SeanArmor on the MythicMobs forums)
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-------------------------------------------------------------------------------------------------------------------
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To use custom sounds, they must be added to the resource pack your
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server is using. Players that don't use a resource pack with the custom
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sounds will NOT be able to hear them.
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Go to [www.wowhead.com/sounds](http://www.wowhead.com/sounds) or some
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other sound websites. Download the sound file. Than convert the sound
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file using
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[audio.online-convert.com/convert-to-ogg](http://audio.online-convert.com/convert-to-ogg)
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Or using SeanArmor's method <u>(not sure if this works)</u> Rename your
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file with the extension of .ogg
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Then put your new .ogg sound into your resource pack folder, and use the
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effect:sound{something.something.yoursoundname}
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The something.something is the folder path to your file. So if your .ogg
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is in just the resource pack folder you would just put the name without
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the .ogg extension in the skill. If it was in a folder for Example
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(FolderA/FolderB/yoursound.ogg) you would type
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effect:sound{FolderA.FolderB.yoursound} |