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Procedural Dungeons · Changes

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Update Procedural Dungeons authored Aug 14, 2024 by MarcatoSound's avatar MarcatoSound
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Procedural-Dungeons.md
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...@@ -11,9 +11,9 @@ Generated dungeons are created from a collection of *admin-defined rooms.* These ...@@ -11,9 +11,9 @@ Generated dungeons are created from a collection of *admin-defined rooms.* These
Rooms have their own unique settings, such as a weight value to raise or lower the likelihood of the room being used, a minimum and maximum number of times the room will generate in the dungeon, and how deep into the dungeon it will generate. [Learn more about rooms here!](Dungeon-Rooms) Rooms have their own unique settings, such as a weight value to raise or lower the likelihood of the room being used, a minimum and maximum number of times the room will generate in the dungeon, and how deep into the dungeon it will generate. [Learn more about rooms here!](Dungeon-Rooms)
Rooms are saved in a `rooms` folder inside your dungeon, and consist of a YAML file and a schematic file. Rooms are saved in a `rooms` folder inside your dungeon, and consist of a YAML file and a structure file.
![](https://i.imgur.com/dbt69wV.png) ![](https://i.imgur.com/yEtjJhk.png)
**Connectors** **Connectors**
Rooms are configured with a set of connectors. These connectors are what the dungeon generator will use to attach rooms together, lining them up. Connectors MUST be placed at the edge of a room, but you can have as many as you want, including multiple connectors on the same side of the room. This is incredibly powerful for creating dungeons with multiple floors. Rooms are configured with a set of connectors. These connectors are what the dungeon generator will use to attach rooms together, lining them up. Connectors MUST be placed at the edge of a room, but you can have as many as you want, including multiple connectors on the same side of the room. This is incredibly powerful for creating dungeons with multiple floors.
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NOTE: Items marked with * are incomplete or unwritten.

General Info
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