... | ... | @@ -15,6 +15,18 @@ Sends a specified dungeon signal, activating any signal receivers with a matchin |
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**Arguments:**
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- **signal | s** :: The signal name.
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#### Room Door `(v2.0.0)`
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`- roomdoor{door=all;action=TOGGLE;keepEntranceOpen=true}`
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*ONLY WORKS IN PROCEDURAL DUNGEONS!* Opens and/or closes doors in the room of the casting mob.
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**Aliases:**
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- `rdoor`
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- `ddoor`
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**Arguments:**
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- **door | d** :: The name of the door we'll perform the action on. Use `all` for all valid doors.
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- **action | a** :: The kind of action to take on the target door. Valid actions are: `TOGGLE`, `OPEN`, `CLOSE`
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- **keepEntranceOpen** :: Whether to keep the room's main entrance open when closing all doors.
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Dungeon Conditions
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----------------
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#### Shares Dungeon Party
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... | ... | @@ -53,6 +65,23 @@ Checks if the dungeon at the target has it's difficulty set to the specified val |
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**Arguments:**
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- **difficulty | d** :: The difficulty level this condition expects from the dungeon.
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#### In-Same-Room `(v2.0.0)`
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`- insameroom`
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Checks if the target entity is in the same room as the casting entity.
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*NOTE: If the entity was spawned by the dungeon, this checks based on the room that spawned the casting entity, not the casting entities current room!*
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**Aliases:**
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- `sameroom`
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- `isr`
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Dungeon Targeters
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----------------
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#### Room Targeter `(v2.0.0)`
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`- msg{m="Hello, world!"} @room`
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Targets all entities in the same room as the casting entity.
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*NOTE: If the entity was spawned by the dungeon, this checks based on the room that spawned the casting entity, not the casting entities current room!*
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**Aliases:**
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- `@entitiesinroom`
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Elements with Mythic Mobs Support
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----------------
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Some Dungeon elements (such as functions, triggers, etc.) have support for Mythic Mobs objects. Here's a list of them!
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