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Dungeon Types · Changes

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Update Dungeon Types authored Aug 29, 2024 by MarcatoSound's avatar MarcatoSound
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Dungeon-Types.md
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2.0.0 introduces "Dungeon Types", which can change the foundational behaviour of your dungeon. While this is mostly an API feature, Mythic Dungeons provides some new dungeon types of its own.
### Classic
`DungeonType: classic`
The standard dungeon type. Create an entire map full of scripted events, triggers and conditions that is unique for every party!
**Learn more in the [your first dungeon guide!](Your-First-Dungeon)**
### Continuous
`DungeonType: continuous`
A dungeon type that, when players attempt to play the dungeon, will send them into the first available ongoing dungeon instance. For example, if Player A starts player the dungeon, and after a while Player B tries to play the dungeon as well, Player B will be sent to Player A's dungeon.
*NOTE: This is NOT a replacement for world managers like Multiverse and MyWorlds!* The dungeon will be unloaded once all players have left it. This is useful for hosting scripted multiplayer events, or specialized dungeon types that are compatible with multiple parties.
......@@ -18,5 +20,6 @@ A dungeon type that, when players attempt to play the dungeon, will send them in
*A formal extension of this dungeon type for multi-party dungeons such as minigames is currently planned.*
### Procedural/Generated
`DungeonType: procedural`
A dungeon type that allows randomly generating a dungeon from a configurable collection of rooms.
**Learn more on the [dungeon generator page.](Procedural-Dungeons)**
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NOTE: Items marked with * are incomplete or unwritten.

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